/**
 * @module
 * @private
 * @requires module:wc/has
 */
define(["wc/has"], /** @param has wc/has @ignore */ function(has) {
	"use strict";
	var global = window;
	/* #################################################################################################################
	 * Don't change this code.
	 * The bug is in your code, not here.
	 *
	 * If you DO change this code you MUST prove your change against unit tests that pass in native TreeWalker
	 * implementations as well as this implementation.
	 * ################################################################################################################ */

	if (!has("global-nodefilter")) {
		var nodeFilter = {
			FILTER_ACCEPT: 1,
			FILTER_REJECT: 2,
			FILTER_SKIP: 3,
			SHOW_ALL: -1,
			SHOW_ELEMENT: 1,
			SHOW_ATTRIBUTE: 2,
			SHOW_TEXT: 4,
			SHOW_CDATA_SECTION: 8,
			SHOW_ENTITY_REFERENCE: 16,
			SHOW_ENTITY: 32,
			SHOW_PROCESSING_INSTRUCTION: 64,
			SHOW_COMMENT: 128,
			SHOW_DOCUMENT: 256,
			SHOW_DOCUMENT_TYPE: 512,
			SHOW_DOCUMENT_FRAGMENT: 1024,
			SHOW_NOTATION: 2048
		};
		global["NodeFilter"] = nodeFilter;
	}


	/**
	 * Implementation of the DOM2 TreeWalker object for browsers that don't implement it natively.
	 * @constructor
	 * @private
	 * @alias module:wc/compat/TreeWalker~TreeWalker
	 * @param {Node} argRoot The root of the tree to be walked
	 * @param {number} argWhatToShow Bitmap of nodes to show in the tree walker.
	 * @param {Function} argFilter The filter function which determines the nodes in the tree which are acceptable.
	 *
	 * @throws {TypeError} A type error if argRoot is undefined (or null or JS equivalent) or does not have a nodeType property.
	 */
	function TreeWalker(argRoot, argWhatToShow, argFilter/* , argExpandEntityReferences */) {
		if (!argRoot || !argRoot.nodeType) {  // TODO, check exactly what args are allowed here
			throw new TypeError("Parameter 'argRoot' must be a DOM node.");
		}

		var self = this,
			root = argRoot,
			whatToShow = argWhatToShow,
			filter = argFilter ? (argFilter.acceptNode ? argFilter : {acceptNode: argFilter}) : null,
			nodeTypeMap = [undefined, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048],
			isFirstChild = false,
			isLastChild = false,
			isNextSibling = false,
			isNextNode = false,
			isPreviousNode = false,
			FILTER_ACCEPT = 1,
			FILTER_REJECT = 2,
			FILTER_SKIP = 3;

		/**
		 * The current node of the tree walker as it traverses a tree.
		 * @var
		 * @public
		 * @static
		 */
		this.currentNode = root;

		/**
		 * Get the previous node in the tree.
		 * @function module:wc/compat/TreeWalker~TreeWalker~previous
		 * @private
		 * @param {TreeWalker} mySelf The current treeWalker instance.
		 * @returns {?Node}
		 * @throws {TypeError} A type error if self.currentNode is undefined.
		 */
		function previous(mySelf) {
			var result,
				node = mySelf.currentNode,
				filterResult = null,
				parent,
				child,
				backtrack,
				branch,
				temp,
				lastChild;
			if (!node) {
				throw new TypeError("currentNode has been set to null, check your usage of this property");
			}

			// last child processing resembles previousSibling processing if the lastChild node is filtered
			if (isLastChild) {
				node = node.lastChild;
				if (!node) {
					return null;
				}

				// TODO: need to determine what should happen if a FILTER_REJECT is returned, do we stop there,
				// or do we continue like we are by treating it like a FILTER_SKIP...
				// Also, I think this code is passing some elementes through the filter function twice..
				temp = node;
				while ((temp = temp.lastChild)) {
					// if this nodeType matches whatToShow then we pass it through the filter function
					if (nodeTypeMap[node.nodeType] & whatToShow) {
						if (filter ? filter.acceptNode(node) === FILTER_ACCEPT : true) {
							break;
						}
					}
					node = temp;
				}
				filterResult = 0; // trigger the filter function
			}

			// Keep processing until explicit break
			// eslint-disable-next-line no-constant-condition
			PROCESSING: while (true) {
				// filter
				// first time in while loop don't worry about the filter, were just
				// interested in finding the next logical element in the tree
				if (filterResult === null) {
					filterResult = 0; // case for first time run - filterResult is null
				} else if (nodeTypeMap[node.nodeType] & whatToShow) { // if this nodeType matches whatToShow then we pass it through the filter function
					filterResult = filter ? filter.acceptNode(node) : FILTER_ACCEPT;
				} else { // 'hop' over/into this node
					filterResult = FILTER_SKIP;
				}
				// TODO typecheck filterResult

				// isLastChild and previousSibling stop traversing when a parentNode is accepted
				if (!isPreviousNode && parent) {
					if (filterResult === FILTER_ACCEPT) {
						result = null;
						break;
					}
					parent = null;
				}

				// if this node is accepted set & return it
				// except if there is a child, as we are just trying to find the
				// last deepest child of the previous branch
				// if a child node is accepted we store it as a backtrack reference
				// so that if a later descendent child NodeFilter.FILTER_REJECT's
				// we dont have to walk back up tree retesting each ancestor against the filter function,
				// we can just jump straight to the backtrack node
				if (filterResult === FILTER_ACCEPT) {
					if (isPreviousNode && child) {
						backtrack = node;
					} else {
						result = mySelf.currentNode = node;
						break;
					}
				}

				// find the 'lastChild'
				if (child) {
					if (filterResult !== FILTER_REJECT) {  // check if this branch has been NodeFilter.FILTER_REJECTed
						if ((lastChild = child.lastChild)) {
							node = child = lastChild;
							continue PROCESSING;
						} else if (!(nodeTypeMap[node.nodeType] & whatToShow)) {  // is this node a type we can accept?
							if (node.previousSibling) {
								node = (node.previousSibling);
							}
							filterResult = FILTER_REJECT;
							child = null;
							continue PROCESSING;
						} else if (backtrack) {
							result = mySelf.currentNode = backtrack;
							break;
						} else {
							// child is lastChild in the previous skipped branch
							node = branch;
						}
					} else if (backtrack) {
						result = mySelf.currentNode = backtrack;
						break;
					} else {
						// if the child rejects and we have no successful backtrack node we reset node to
						// the top of this branch and go from there
						node = branch;
					}
				}

				// IE8 doesn't get this right in unit tests if root/node is a HTML5 element: even if the
				// HTML5 fix is applied but gets it right in practice
				if (node !== root) { // dont go further back then the root node
					/*
					 * Quick kludge for IE
					 * TODO: fix this properly because it hurts everyone else but only IE should be here anyway!!!
					 */
					if (root.nodeType === node.nodeType && root.nodeType === Node.ELEMENT_NODE) {
						if ((node.id || root.id) && node.id === root.id) {  // this is  a cheap test which IE will probably pass
							result = null;
							break;
						} else if ((root.outerHTML || node.outerHTML) && root.outerHTML === node.outerHTML) {  // this is a definitive IE test for the same elements if the element has no id
							result = null;
							break;
						}
					}
					// if a successful previousSibling is a branch (it has children) we will need to find it's last child
					// we capture it in case there is no successful lastChild in the branch so that can we return here to continue
					if ((child = branch = node.previousSibling)) {
						node = child;
						continue PROCESSING;
					} else if ((parent = node.parentNode)) {
						node = parent;
						continue PROCESSING;
					}
				}
				result = null;
				break;
			}
			return result;
		}

		/**
		 * Get the next node in the tree.
		 * @function module:wc/compat/TreeWalker~TreeWalker~next
		 * @private
		 * @param {TreeWalker} mySelf The current treeWalker instance.
		 * @returns {?Node}
		 * @throws {TypeError} A type error if self.currentNode is undefined.
		 * @throws {Error} Throws if the tree cannot be processed - usually only if the tree is malformed.
		 */
		function next(mySelf) {
			var result,
				queryRoot,
				node,
				filterResult = null,
				parent,
				child,
				sibling,
				trueParent, temp;
			node = queryRoot = mySelf.currentNode;
			if (!node) {
				throw new TypeError("currentNode has been set to null, check your usage of this property");
			}

			if (isNextSibling) {
				trueParent = null;
				temp = node;

				// TODO: this is ineffieience, because it may not be required.
				// move closer to the actual test
				while ((temp = temp === root ? null : temp.parentNode)) {
					if (nodeTypeMap[temp.nodeType] & whatToShow) {
						if (filter ? filter.acceptNode(node) === FILTER_ACCEPT : true) {
							trueParent = temp.parentNode;
							break;
						}
					} else {
						break;
					}
				}
				filterResult = null;
			}

			// process each node depth first
			PROCESSING:
			// Keep processing until explicit break
			// eslint-disable-next-line no-constant-condition
			while (true) { // <-- looks like a scary test huh
				// filter
				// first time in while loop don't worry about the filter, were just interested in finding the next logical
				// element in the tree and then filtering it
				if (filterResult === null) {
					filterResult = 0; // case for first time run - filterResult is null
				} else {
					// if this nodeType matches whatToShow then we pass it through the filter function
					if (nodeTypeMap[node.nodeType] & whatToShow) {
						filterResult = filter ? filter.acceptNode(node) : FILTER_ACCEPT;
					} else { // 'hop' over/into this node
						filterResult = FILTER_SKIP;
					}
					// TODO typecheck filterResult

					// if this node is accepted set & return it
					if (filterResult === FILTER_ACCEPT) {
						result = mySelf.currentNode = node;
						break;
					}
				}

				// isNextSibling
				//   Only move into branches if the node is being skipped (i.e. the tree is being 'flattened').
				// isNextNode
				//   Always move into branches except when we filter reject the node (and hence the branch)
				if ((isNextNode && filterResult !== FILTER_REJECT) || (isNextSibling && filterResult === FILTER_SKIP)) {
					if ((child = node.firstChild)) {
						node = child;
						continue PROCESSING;
					}
				}

				// find a nextSibling, or backtrack to a parent with a nextSibling
				// note that backtracked parentNodes are not filtered, except that in the case of isNextSibling
				// isFirstChild
				//   We don't check siblings unless the are descendents of the queryNode since they cannot be considered a 'child'
				if ((isFirstChild ? node !== queryRoot : true) && (node !== root)) {
					parent = sibling = node;
					do {
						if ((sibling = sibling.nextSibling)) {
							if (node !== sibling) {
								node = sibling;
								continue PROCESSING;
							} else {
								throw new Error("Treewalker can not process this tree, appears malformed");
							}
						}
					}
					while ((parent = sibling = parent.parentNode) &&
							(isFirstChild ? parent !== queryRoot : true) &&
							(parent !== root) &&
							(parent !== trueParent));
				}
				// done processing, found nothing
				result = null;
				break;
			}
			return result;
		}

		/**
		 * Get the first node in the tree which is acceptable according to the tree walker's filter function.
		 * @function
		 * @public
		 * @returns {?Node}
		 */
		this.firstChild = function() {
			isFirstChild = true;
			isNextSibling = true;
			isNextNode = true;
			return next(self);
		};

		/**
		 * Get the last node in the tree which is acceptable according to the tree walker's filter function.
		 * @function
		 * @public
		 * @returns {?Node}
		 */
		this.lastChild = function() {
			isLastChild = true;
			isPreviousNode = false;
			return previous(self);
		};

		/**
		 * Get the next sibling node in the tree which is acceptable according to the tree walker's filter function.
		 * @function
		 * @public
		 * @returns {?Node}
		 */
		this.nextSibling = function() {
			isFirstChild = false;
			isNextSibling = true;
			isNextNode = false;
			return next(self);
		};

		/**
		 * Get the next node in the tree which is acceptable according to the tree walker's filter function.
		 * @function
		 * @public
		 * @returns {?Node}
		 */
		this.nextNode = function() {
			isFirstChild = false;
			isNextSibling = false;
			isNextNode = true;
			return next(self);
		};

		/**
		 * Get the previous sibling node in the tree which is acceptable according to the tree walker's filter function.
		 * @function
		 * @public
		 * @returns {?Node}
		 */
		this.previousSibling = function() {
			isLastChild = false;
			isPreviousNode = false;
			return previous(self);
		};

		/**
		 * Get the previous node in the tree which is acceptable according to the tree walker's filter function.
		 * @function
		 * @public
		 * @returns {?Node}
		 */
		this.previousNode = function() {
			isLastChild = false;
			isPreviousNode = true;
			return previous(self);
		};

		/**
		 * Get the parent node in the tree which is acceptable according to the tree walker's filter function.
		 * @function
		 * @public
		 * @returns {?Node}
		 * @throws {TypeError} Thrown if the current treeWalker instance currentNode is unset.
		 */
		this.parentNode = function() {
			var node = this.currentNode,
				filterResult;
			if (!node) {
				throw new TypeError("currentNode has been set to null, check your usage of this property");
			}
			while ((node = node === root ? null : node.parentNode)) {
				if (nodeTypeMap[node.nodeType] & whatToShow) {
					filterResult = filter ? filter.acceptNode(node) : FILTER_ACCEPT;
				} else {
					return null;
				}
				if (filterResult === FILTER_ACCEPT) {
					return (this.currentNode = node);
				}
			}
			return null;
		};
	}

	/**
	 * Provides compatability layer for DOM 2 TreeWalker where there is no native implementation.
	 *
	 * @function
	 * @alias module:wc/compat/TreeWalker
	 * @param {Node} root The root node of the tree to be walked.
	 * @param {number} whatToShow Bitmap of nodes to show in the tree walker.
	 * @param {Function} filter The filter function which determines the nodes in the tree which are acceptable.
	 * @param {Boolean} expandEntityReferences Not used: here for complete compatibility with some TreeWalkers.
	 * @returns {module:wc/compat/TreeWalker~TreeWalker}
	 */
	function createTreeWalker(root, whatToShow, filter, expandEntityReferences) {
		return new TreeWalker(root, whatToShow, filter, expandEntityReferences);
	}

	if (!has("dom-createtreewalker")) {
		document["createTreeWalker"] = createTreeWalker;
	}

	return createTreeWalker;
});
