An object used in the preparatory phase of playing a process.
Common building block for implementing reactive maps where the key is a constant element
(that is, it does not require updating such as an S#ID).
Common building block for implementing reactive maps where the key is a constant element
(that is, it does not require updating such as an S#ID).
the system used
the type of key, such as String
the value type, which has an event attached to it (found via valueInfo)
the value updates fired
An object that manages streaming an audio buffer.
An object used in the last phase of playing a process.
An object used in the last phase of playing a process. It has an instantiated synth and allows the addition of controls, buses, users and dependencies.
An object used in the preparatory phase of playing a process. It allows the addition of asynchronous processors.