Percussions

Properties

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const val ACOUSTIC_BASS_DRUM: Int = 34
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const val ACOUSTIC_SNARE: Int = 37
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const val BASS_DRUM_1: Int = 35
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const val CABASA: Int = 68
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const val CHINESE_CYMBAL: Int = 51
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const val CLAVES: Int = 74
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const val CLOSED_HI_HAT: Int = 41
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const val COWBELL: Int = 55
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const val CRASH_CYMBAL_1: Int = 48
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const val CRASH_CYMBAL_2: Int = 56
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const val ELECTRIC_SNARE: Int = 39
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const val HAND_CLAP: Int = 38
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const val HI_BONGO: Int = 59
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const val HI_MID_TOM: Int = 47
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const val HI_WOOD_BLOCK: Int = 75
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const val HIGH_AGOGO: Int = 66
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const val HIGH_FLOOR_TOM: Int = 42
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const val HIGH_TIMBALE: Int = 64
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const val HIGH_TOM: Int = 49
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const val LONG_GUIRO: Int = 73
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const val LONG_WHISTLE: Int = 71
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const val LOW_AGOGO: Int = 67
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const val LOW_BONGO: Int = 60
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const val LOW_CONGA: Int = 63
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const val LOW_FLOOR_TOM: Int = 40
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const val LOW_MID_TOM: Int = 46
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const val LOW_TIMBALE: Int = 65
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const val LOW_TOM: Int = 44
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const val LOW_WOOD_BLOCK: Int = 76
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const val MARACAS: Int = 69
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const val MUTE_CUICA: Int = 77
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const val MUTE_HI_CONGA: Int = 61
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const val MUTE_TRIANGLE: Int = 79
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const val OPEN_CUICA: Int = 78
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const val OPEN_HI_CONGA: Int = 62
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const val OPEN_HI_HAT: Int = 45
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const val OPEN_TRIANGLE: Int = 80
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const val PEDAL_HI_HAT: Int = 43
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const val RIDE_BELL: Int = 52
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const val RIDE_CYMBAL_1: Int = 50
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const val RIDE_CYMBAL_2: Int = 58
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const val SHORT_GUIRO: Int = 72
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const val SHORT_WHISTLE: Int = 70
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const val SIDE_STICK: Int = 36
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const val SPLASH_CYMBAL: Int = 54
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const val TAMBOURINE: Int = 53
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const val VIBRASLAP: Int = 57