Package-level declarations
Types
Orientation of circles when the map is pitched.
Scaling behavior of circles when the map is pitched.
Orientation of icon when map is pitched.
In combination with SymbolPlacement, determines the rotation behavior of icons.
Scales the icon to fit around the associated text.
Direction of light source when map is rotated.
The resampling/interpolation method to use for overscaling, also known as texture magnification filter
Display of joined lines
Part of the icon/text placed closest to the anchor.
Controls whether to show an icon/text when it overlaps other symbols on the map.
Symbol placement relative to its geometry.
Determines whether overlapping symbols in the same layer are rendered in the order that they appear in the data source or by their y-position relative to the viewport. To control the order and prioritization of symbols otherwise, use sortKey.
Text justification options.
Orientation of text when map is pitched.
In combination with SymbolPlacement, determines the rotation behavior of the individual glyphs forming the text.
Specifies how to capitalize text, similar to the CSS text-transform property.
How the text will be laid out.
Frame of reference for offsetting geometry
Functions
The background layer just draws the map background, by default, plain black.
A circle layer draws points from the sourceLayer in the given source in the given style as a circles. If nothing else is specified, these will be black dots of 5 dp radius.
A fill extrusion layer draws polygons from the sourceLayer in the given source in the given style as a series of extruded polygon fills, i.e. a polygon with a certain extent on the z-axis. If nothing else is specified, these 3D polygons will be black and flat.
A fill layer draws polygons from the sourceLayer in the given source in the given style as a series of polygon fills. If nothing else is specified, these will be black.
A heatmap layer draws points from the sourceLayer in the given source as a heatmap.
Client-side hillshading visualization based on DEM data. The implementation supports Mapbox Terrain RGB, Mapzen Terrarium tiles and custom encodings.
A line layer draws polylines and polygons from the sourceLayer in the given source in the given style as a series of lines and outlines, respectively. If nothing else is specified, these will be black lines of 1 dp width.
Raster map textures such as satellite imagery.
A symbol layer draws data from the sourceLayer in the given source as icons and/or text labels.