Constructors

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constructor(pixelMap: PixelMap)
constructor()

Properties

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open override var drawer: ElementDrawer
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open override val input: ElementInput?
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open override val placement: ElementPlacement
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var rotate: DegreeFloat
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open override var tag: String
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open override var update: ElementUpdate?

You can place any custom actions for run before element draw

Functions

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open override fun draw(renderer: Renderer2D, context: DrawContext, tick: Duration)
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open override fun invalidateLayout()
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fun setGraphic(graphic: VectorGraphic, size: Vector2f)
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fun setPixelMap(pixelMap: PixelMap): Image