Slider

class Slider(skin: SliderSkin = SkinProvider.skin.sliderSkin) : SkinnedElement<SliderSkin> , ElementDrawer

Constructors

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constructor(skin: SliderSkin = SkinProvider.skin.sliderSkin)

Properties

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open override var drawer: Slider
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open override val input: ElementInput
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open override val placement: ElementPlacement
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val selectSignal: StorageSignal<Float>
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open override var tag: String
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val touchSignal: StorageSignal<Boolean>
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open override var update: ElementUpdate?

You can place any custom actions for run before element draw

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Functions

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open override fun draw(renderer: Renderer2D, context: DrawContext, tick: Duration)