Package-level declarations
Types
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Provides options used to align children in a Flex layout.
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Provides options used to align children in a Flex layout.
Functions
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expect fun LvglObjectBase.getStyleGridColumnAlignment(part: LvglPart = LvglPart.MAIN): GridAlignment
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expect fun LvglObjectBase.getStyleGridColumnDescriptor(part: LvglPart = LvglPart.MAIN): Array<Short>
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expect fun LvglObjectBase.setFlexAlign(mainPlace: FlexAlignment, crossPlace: FlexAlignment, trackCrossPlace: FlexAlignment)
Manages placement of children in a Flexbox layout. The possible values are the following:
actual fun LvglObjectBase.setFlexAlign(mainPlace: FlexAlignment, crossPlace: FlexAlignment, trackCrossPlace: FlexAlignment)
actual fun LvglObjectBase.setFlexAlign(mainPlace: FlexAlignment, crossPlace: FlexAlignment, trackCrossPlace: FlexAlignment)
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Sets up the Flexbox layout on the object. All possible values for this function include the following:
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Used to make one or more children fill the available space on the track. If more children has grow the available space will be distributed proportionally to the grow values. For example, let's say there is 400 pixels remaining space and 4 objects with grow:
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Changes the grid alignment.
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expect fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)
Set the cell of an object. The object's parent needs to have grid layout, else nothing will happen.
actual fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)
actual fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)
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to Grid Alignment
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to Lv Flex Align
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to Lv Grid Align
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