set Grid Cell
expect fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)
Set the cell of an object. The object's parent needs to have grid layout, else nothing will happen.
Parameters
column Align
The vertical alignment in the cell.
col Pos
Column position.
col Span
The number of columns to take (>= 1).
row Align
The horizontal alignment in the cell.
row Pos
Row position.
row Span
The number of rows to take (>= 1).
actual fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)
actual fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)