setGridCell

expect fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)

Set the cell of an object. The object's parent needs to have grid layout, else nothing will happen.

Parameters

columnAlign

The vertical alignment in the cell.

colPos

Column position.

colSpan

The number of columns to take (>= 1).

rowAlign

The horizontal alignment in the cell.

rowPos

Row position.

rowSpan

The number of rows to take (>= 1).

actual fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)
actual fun LvglObjectBase.setGridCell(columnAlign: GridAlignment, colPos: UByte, colSpan: UByte, rowAlign: GridAlignment, rowPos: UByte, rowSpan: UByte)