setAlignStyle

expect fun LvglObjectBase.setAlignStyle(value: UByte, selector: UInt)

Set the alignment which determines from which point of the parent the X and Y coordinates should be interpreted.

actual fun LvglObjectBase.setAlignStyle(value: UByte, selector: UInt)
actual fun LvglObjectBase.setAlignStyle(value: UByte, selector: UInt)