setBorderSideStyle

expect fun LvglObjectBase.setBorderSideStyle(value: UByte, selector: UInt)

Set which side(s) the border should be drawn. The possible values are LV_BORDER_SIDE_NONE/TOP/BOTTOM/LEFT/RIGHT/INTERNAL. Note that OR-ed values can be used as well, e.g. LV_BORDER_SIDE_TOP | LV_BORDER_SIDE_LEFT.

actual fun LvglObjectBase.setBorderSideStyle(value: UByte, selector: UInt)
actual fun LvglObjectBase.setBorderSideStyle(value: UByte, selector: UInt)