setColorFilterOpacityStyle

expect fun LvglObjectBase.setColorFilterOpacityStyle(value: UByte, selector: UInt)

Set the intensity of mixing of color filter.

actual fun LvglObjectBase.setColorFilterOpacityStyle(value: UByte, selector: UInt)
actual fun LvglObjectBase.setColorFilterOpacityStyle(value: UByte, selector: UInt)