setOpacityStyle

expect fun LvglObjectBase.setOpacityStyle(value: UByte, selector: UInt)

Scale down all opacity values of the object by this factor. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 256, LV_OPA_100 or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc indicate semi-transparency.

actual fun LvglObjectBase.setOpacityStyle(value: UByte, selector: UInt)
actual fun LvglObjectBase.setOpacityStyle(value: UByte, selector: UInt)