setShadowSpreadStyle

expect fun LvglObjectBase.setShadowSpreadStyle(value: Short, selector: UInt)

Make the shadow calculation to use a larger or smaller rectangle as base. The value can be in pixel to make the area larger/smaller.

actual fun LvglObjectBase.setShadowSpreadStyle(value: Short, selector: UInt)
actual fun LvglObjectBase.setShadowSpreadStyle(value: Short, selector: UInt)