setShadowWidthStyle

expect fun LvglObjectBase.setShadowWidthStyle(value: Short, selector: UInt)

Set the width of the shadow in pixels. The value should be >= 0.

actual fun LvglObjectBase.setShadowWidthStyle(value: Short, selector: UInt)
actual fun LvglObjectBase.setShadowWidthStyle(value: Short, selector: UInt)