setTextDecorStyle

expect fun LvglObjectBase.setTextDecorStyle(value: UByte, selector: UInt)

Set decoration for the text. The possible values are LV_TEXT_DECOR_NONE/UNDERLINE/STRIKETHROUGH. Note that OR-ed values can be used as well.

actual fun LvglObjectBase.setTextDecorStyle(value: UByte, selector: UInt)
actual fun LvglObjectBase.setTextDecorStyle(value: UByte, selector: UInt)