setTransformAngleStyle

expect fun LvglObjectBase.setTransformAngleStyle(value: Short, selector: UInt)

Rotate image-like objects. Added to the rotation set on the object. The value is interpreted in 0.1 degree unit. E.g. 45 deg. = 450

actual fun LvglObjectBase.setTransformAngleStyle(value: Short, selector: UInt)
actual fun LvglObjectBase.setTransformAngleStyle(value: Short, selector: UInt)