setTransformWidthStyle

expect fun LvglObjectBase.setTransformWidthStyle(value: Short, selector: UInt)

Make the object wider on both sides with this value. Pixel and percentage (with lv_pct(x)) values can be used. Percentage values are relative to the object's width.

actual fun LvglObjectBase.setTransformWidthStyle(value: Short, selector: UInt)
actual fun LvglObjectBase.setTransformWidthStyle(value: Short, selector: UInt)