class FXAAFilter extends AbstractFilter
Basic FXAA implementation based on the code on geeks3d.com with the modification that the texture2DLod stuff was removed since it's unsupported by WebGL.
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- @RawJSType() @native() @JSName( "FXAAFilter" )
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- new FXAAFilter()
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
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def
applyFilter(renderer: WebGLRenderer, input: RenderTarget, output: RenderTarget, clear: Boolean): Unit
Applies the filter
Applies the filter
- renderer
The renderer to retrieve the filter from
- input
the input render target
- output
the output render target
- clear
Whether or not we want to clear the outputTarget
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- AbstractFilter
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final
def
asInstanceOf[T0]: T0
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finalize(): Unit
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var
fragmentSrc: |[String, Array[String]]
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- AbstractFilter
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final
def
getClass(): Class[_]
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def
getShader(renderer: WebGLRenderer): Unit
Grabs a shader from the current renderer
Grabs a shader from the current renderer
- renderer
The renderer to retrieve the shader from.
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- AbstractFilter
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def
hasOwnProperty(v: String): Boolean
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def
hashCode(): Int
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
padding: Padding
The extra padding that the filter might need
The extra padding that the filter might need
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- AbstractFilter
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def
propertyIsEnumerable(v: String): Boolean
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- Object
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def
syncUniform(): Unit
Syncs a uniform between the class object and the shaders.
Syncs a uniform between the class object and the shaders.
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- AbstractFilter
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toLocaleString(): String
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def
toString(): String
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var
uniforms: Object
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- AbstractFilter
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def
valueOf(): Any
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var
vertexSrc: |[String, Array[String]]
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- AbstractFilter
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final
def
wait(): Unit
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def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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