class WebGLRenderer extends Object with AbstractRenderer
The WebGLRenderer draws the scene and all its content onto a webGL enabled canvas. This renderer should be used for browsers that support webGL. This Render works by automatically managing webGLBatchs. So no need for Sprite Batches or Sprite Clouds. Don't forget to add the view to your DOM or you will not see anything :)
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- @RawJSType() @native() @JSName( "WebGLRenderer" )
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new
WebGLRenderer(width: Double = js.native, height: Double = js.native, options: |[WebGLRendererOptions, RawOptions] = js.native)
- width
the width of the canvas view
- height
the height of the canvas view
- options
The optional renderer parameters
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