public static interface AnimatedModelComponent.IStateCheck
AnimatedModelComponent.onFirstRender(IStateCheck).AnimatedModelComponent.checkState(IBlockAccess, BlockPos, IBlockState))| Modifier and Type | Method and Description |
|---|---|
void |
accept(net.minecraft.world.IBlockAccess world,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.state.IBlockState state,
AnimatedModelComponent amc) |
void accept(net.minecraft.world.IBlockAccess world,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.state.IBlockState state,
AnimatedModelComponent amc)