final case class SendGame(chatId: Long, gameShortName: String, disableNotification: Option[Boolean] = None, replyToMessageId: Option[Int] = None, replyMarkup: Option[ReplyMarkup] = None) extends Product with Serializable
Use this method to send a game.
On success, the sent Message is returned.
- chatId
Unique identifier for the target chat
- gameShortName
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
- disableNotification
Sends the message silently. iOS users will not receive a notification, Android users will receive a notification with no sound.
- replyToMessageId
If the message is a reply, ID of the original message
- replyMarkup
A JSON-serialized object for an inline keyboard. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game.
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- new SendGame(chatId: Long, gameShortName: String, disableNotification: Option[Boolean] = None, replyToMessageId: Option[Int] = None, replyMarkup: Option[ReplyMarkup] = None)
- chatId
Unique identifier for the target chat
- gameShortName
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
- disableNotification
Sends the message silently. iOS users will not receive a notification, Android users will receive a notification with no sound.
- replyToMessageId
If the message is a reply, ID of the original message
- replyMarkup
A JSON-serialized object for an inline keyboard. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game.
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- val replyMarkup: Option[ReplyMarkup]
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