ActorSystem.actorOf(String, String, ActorState, ActorRef) for a
RemoteActorSystem.Message does.Message.timeout()Message.durable()ActorState for every new actor type they need to create, providing a
properly-constructed serialized representation of the intended actor state.SerializedActorState's byte array and
passing it to the CreateActorMessageSerializedActorState that simply returns its internal byte arrayCopyright © 2021. All rights reserved.