See: Description
| Interface | Description |
|---|---|
| AVHumanoidPart |
Marker interface for the Aviatrix3D parts of the scene graph.
|
| Class | Description |
|---|---|
| AVHumanoid |
Common AV3D implementation of the Humanoid object that may be extended for
either shader or software implementation additions.
|
| AVShaderHAnimFactory |
An implementation of the
HAnimFactory that provide nodes that
implements skinned mesh rendering using GLSL shaders. |
| AVSoftwareHAnimFactory |
An implementation of the
HAnimFactory that provide nodes that
implements skinned mesh rendering using software. |
| SoftwareHumanoid |
Common AV3D implementation of the Humanoid object that uses software
to implement the mesh skinning algorithm.
|
This component is specifically designed to implement the ISO H-Anim (ISO/IEC FDIS 19774) specification through the use of skinned mesh representations. It is possible, though not tested, to represent other non-humanoid-style skinned mesh objects using these classes.
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