public final class TranslucentBucketFilter
extends com.jme3.post.Filter
| Constructor and Description |
|---|
TranslucentBucketFilter() |
TranslucentBucketFilter(boolean enabledSoftParticles) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
cleanUpFilter(com.jme3.renderer.Renderer r) |
protected com.jme3.material.Material |
getMaterial() |
protected void |
initFilter(com.jme3.asset.AssetManager manager,
com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp,
int w,
int h) |
protected boolean |
isRequiresDepthTexture() |
protected boolean |
isRequiresSceneTexture()
Override this method and return true if your Filter needs the scene texture
|
protected void |
postFrame(com.jme3.renderer.RenderManager renderManager,
com.jme3.renderer.ViewPort viewPort,
com.jme3.texture.FrameBuffer prevFilterBuffer,
com.jme3.texture.FrameBuffer sceneBuffer) |
protected void |
setDepthTexture(com.jme3.texture.Texture depthTexture) |
void |
setEnabled(boolean enabled) |
cleanup, getDefaultPassDepthFormat, getDefaultPassTextureFormat, getName, getPostRenderPasses, getRenderedTexture, getRenderFrameBuffer, init, isEnabled, isRequiresBilinear, postFilter, postQueue, preFrame, read, setName, setProcessor, setRenderedTexture, setRenderFrameBuffer, writepublic TranslucentBucketFilter()
public TranslucentBucketFilter(boolean enabledSoftParticles)
protected void initFilter(com.jme3.asset.AssetManager manager,
com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp,
int w,
int h)
initFilter in class com.jme3.post.Filterprotected void setDepthTexture(com.jme3.texture.Texture depthTexture)
setDepthTexture in class com.jme3.post.Filterprotected boolean isRequiresSceneTexture()
isRequiresSceneTexture in class com.jme3.post.Filterprotected boolean isRequiresDepthTexture()
isRequiresDepthTexture in class com.jme3.post.Filterprotected void postFrame(com.jme3.renderer.RenderManager renderManager,
com.jme3.renderer.ViewPort viewPort,
com.jme3.texture.FrameBuffer prevFilterBuffer,
com.jme3.texture.FrameBuffer sceneBuffer)
postFrame in class com.jme3.post.Filterprotected void cleanUpFilter(com.jme3.renderer.Renderer r)
cleanUpFilter in class com.jme3.post.Filterprotected com.jme3.material.Material getMaterial()
getMaterial in class com.jme3.post.Filterpublic void setEnabled(boolean enabled)
setEnabled in class com.jme3.post.Filter