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jMonkeyEngine 3.4.0-beta4 jme3-effects
A B C D F G I J L M N P R S T U V W 

A

applyTextures(Material) - Method in class com.jme3.water.SimpleWaterProcessor
 

B

BloomFilter - Class in com.jme3.post.filters
BloomFilter is used to make objects in the scene have a glow effect.
There are 2 mode : Scene and Objects.
Scene mode extracts the bright parts of the scene to make them glow
Object mode makes objects glow according to their material's glowMap or their GlowColor
See advanced:bloom_and_glow for more details
BloomFilter() - Constructor for class com.jme3.post.filters.BloomFilter
Creates a Bloom filter
BloomFilter(BloomFilter.GlowMode) - Constructor for class com.jme3.post.filters.BloomFilter
Creates the bloom filter with the specified glow mode
BloomFilter.GlowMode - Enum in com.jme3.post.filters
GlowMode specifies if the glow will be applied to the whole scene or to objects that have a glow color or a glow map

C

CartoonEdgeFilter - Class in com.jme3.post.filters
Applies a cartoon-style edge detection filter to all objects in the scene.
CartoonEdgeFilter() - Constructor for class com.jme3.post.filters.CartoonEdgeFilter
Creates a CartoonEdgeFilter
cleanup() - Method in class com.jme3.water.ReflectionProcessor
 
cleanup() - Method in class com.jme3.water.SimpleWaterProcessor
 
cleanup() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.BloomFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.ssao.SSAOFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.water.WaterFilter
 
cloneFields(Cloner, Object) - Method in class com.jme3.water.WaterFilter
 
ColorOverlayFilter - Class in com.jme3.post.filters
This filter simply multiply the whole scene by a color
ColorOverlayFilter() - Constructor for class com.jme3.post.filters.ColorOverlayFilter
creates a colorOverlayFilter with a white color (transparent)
ColorOverlayFilter(ColorRGBA) - Constructor for class com.jme3.post.filters.ColorOverlayFilter
creates a colorOverlayFilter with the given color
com.jme3.post.filters - package com.jme3.post.filters
standard special-effects filters
com.jme3.post.ssao - package com.jme3.post.ssao
screen-space ambient occlusion (SSAO) effects
com.jme3.water - package com.jme3.water
water effects
ComposeFilter - Class in com.jme3.post.filters
This filter compose a texture with the viewport texture.
ComposeFilter() - Constructor for class com.jme3.post.filters.ComposeFilter
creates a ComposeFilter
ComposeFilter(Texture2D) - Constructor for class com.jme3.post.filters.ComposeFilter
creates a ComposeFilter with the given texture
createPreViews() - Method in class com.jme3.water.SimpleWaterProcessor
 
createTextures() - Method in class com.jme3.water.SimpleWaterProcessor
 
createWaterGeometry(float, float) - Method in class com.jme3.water.SimpleWaterProcessor
Creates a quad with the water material applied to it.
CrossHatchFilter - Class in com.jme3.post.filters
A Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen.
CrossHatchFilter() - Constructor for class com.jme3.post.filters.CrossHatchFilter
Creates a crossHatch filter
CrossHatchFilter(ColorRGBA, ColorRGBA) - Constructor for class com.jme3.post.filters.CrossHatchFilter
Creates a crossHatch filter

D

debug - Variable in class com.jme3.water.SimpleWaterProcessor
 
DEFAULT_CAUSTICS - Static variable in class com.jme3.water.WaterFilter
 
DEFAULT_FOAM - Static variable in class com.jme3.water.WaterFilter
 
DEFAULT_HEIGHT_MAP - Static variable in class com.jme3.water.WaterFilter
 
DEFAULT_NORMAL_MAP - Static variable in class com.jme3.water.WaterFilter
 
DepthOfFieldFilter - Class in com.jme3.post.filters
A post-processing filter that performs a depth range blur using a scaled convolution filter.
DepthOfFieldFilter() - Constructor for class com.jme3.post.filters.DepthOfFieldFilter
Creates a DepthOfField filter
depthTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
destroyViews() - Method in class com.jme3.water.SimpleWaterProcessor
 
displayMap(Renderer, Picture, int) - Method in class com.jme3.water.SimpleWaterProcessor
 
dudvTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 

F

FadeFilter - Class in com.jme3.post.filters
Fade Filter allows you to make an animated fade effect on a scene.
FadeFilter() - Constructor for class com.jme3.post.filters.FadeFilter
Creates a FadeFilter
FadeFilter(float) - Constructor for class com.jme3.post.filters.FadeFilter
Creates a FadeFilter with the given duration
fadeIn() - Method in class com.jme3.post.filters.FadeFilter
fades the scene in (black to scene)
fadeOut() - Method in class com.jme3.post.filters.FadeFilter
fades the scene out (scene to black)
FogFilter - Class in com.jme3.post.filters
A filter to render a fog effect
FogFilter() - Constructor for class com.jme3.post.filters.FogFilter
Creates a FogFilter
FogFilter(ColorRGBA, float, float) - Constructor for class com.jme3.post.filters.FogFilter
Create a fog filter
FXAAFilter - Class in com.jme3.post.filters
FXAAFilter() - Constructor for class com.jme3.post.filters.FXAAFilter
 

G

GammaCorrectionFilter - Class in com.jme3.post.filters
Deprecated.
use the Gamma Correction setting instead.
GammaCorrectionFilter() - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
Deprecated.
 
GammaCorrectionFilter(float) - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
Deprecated.
 
getBias() - Method in class com.jme3.post.ssao.SSAOFilter
Return the bias
see setBias(float bias)
getBloomIntensity() - Method in class com.jme3.post.filters.BloomFilter
returns the bloom intensity
getBlurScale() - Method in class com.jme3.post.filters.BloomFilter
returns the blur scale
getBlurScale() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the blur scale
getBlurStart() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the blur start of the scattering see LightScatteringFilter.setBlurStart(float blurStart)
getBlurThreshold() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the blur threshold.
getBlurWidth() - Method in class com.jme3.post.filters.LightScatteringFilter
getCausticsIntensity() - Method in class com.jme3.water.WaterFilter
get the intensity of caustics under water
getCausticsTexture() - Method in class com.jme3.water.WaterFilter
Gets the texture which is used to render caustics on the ground underwater.
getCenter() - Method in class com.jme3.water.WaterFilter
returns the center of this effect
getColor() - Method in class com.jme3.post.filters.ColorOverlayFilter
returns the color
getColorExtinction() - Method in class com.jme3.water.WaterFilter
Returns the color extinction vector of the water
getColorInfluenceLine() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns current influence of image colors on lines
getColorInfluencePaper() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns current influence of image colors on paper background
getCompositeTexture() - Method in class com.jme3.post.filters.ComposeFilter
 
getDebugUnfocus() - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
getDeepWaterColor() - Method in class com.jme3.water.WaterFilter
returns the deep water color
getDepthSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
Return the depth sensitivity
for more details see CartoonEdgeFilter.setDepthSensitivity(float depthSensitivity)
getDepthThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the depth threshold
for more details see CartoonEdgeFilter.setDepthThreshold(float depthThreshold)
getDistortionMix() - Method in class com.jme3.water.SimpleWaterProcessor
returns how the normal and dudv map are mixed to create the wave effect, default = 0.5
getDistortionScale() - Method in class com.jme3.water.SimpleWaterProcessor
returns the scale of distortion by the normal map, default = 0.2
getDownSamplingFactor() - Method in class com.jme3.post.filters.BloomFilter
returns the downSampling factor
for more details see BloomFilter.setDownSamplingFactor(float downSamplingFactor)
getDuration() - Method in class com.jme3.post.filters.FadeFilter
returns the duration of the effect
getEdgeColor() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the edge color
getEdgeIntensity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the edge intensity
for more details see CartoonEdgeFilter.setEdgeIntensity(float edgeIntensity)
getEdgeWidth() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the width of the edges
getExposureCutOff() - Method in class com.jme3.post.filters.BloomFilter
returns the exposure cutoff
for more details see BloomFilter.setExposureCutOff(float exposureCutOff)
getExposurePower() - Method in class com.jme3.post.filters.BloomFilter
returns the exposure power
for more details see BloomFilter.setExposurePower(float exposurePower)
getFillValue() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns line/paper color ratio for blobs
getFoamExistence() - Method in class com.jme3.water.WaterFilter
returns the foam existence vector
getFoamHardness() - Method in class com.jme3.water.WaterFilter
returns the foam hardness
getFoamIntensity() - Method in class com.jme3.water.WaterFilter
returns the foam intensity
getFoamTexture() - Method in class com.jme3.water.WaterFilter
Gets the foam texture.
getFocusDistance() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the focus distance
getFocusRange() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the focus range
getFogColor() - Method in class com.jme3.post.filters.FogFilter
returns the fog color
getFogDensity() - Method in class com.jme3.post.filters.FogFilter
returns the fog density
getFogDistance() - Method in class com.jme3.post.filters.FogFilter
returns the fog distance
getGamma() - Method in class com.jme3.post.filters.GammaCorrectionFilter
Deprecated.
 
getGamma() - Method in class com.jme3.post.filters.PosterizationFilter
Returns current gamma value
getHeightTexture() - Method in class com.jme3.water.WaterFilter
Gets the height texture.
getIntensity() - Method in class com.jme3.post.ssao.SSAOFilter
returns the ambient occlusion intensity
getLightColor() - Method in class com.jme3.water.WaterFilter
returns the light color
getLightDensity() - Method in class com.jme3.post.filters.LightScatteringFilter
getLightDirection() - Method in class com.jme3.water.WaterFilter
gets the light direction
getLightPosition() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the light position
getLineColor() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns line color
getLineDistance() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns minimum distance between lines
getLineThickness() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns the thickness of the lines drawn
getLuminance1() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns threshold for lines 1
getLuminance2() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns threshold for lines 2
getLuminance3() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns threshold for lines 3
getLuminance4() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns threshold for lines 4
getLuminance5() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns threshold for blobs
getMaterial() - Method in class com.jme3.post.filters.BloomFilter
 
getMaterial() - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
getMaterial() - Method in class com.jme3.post.filters.ColorOverlayFilter
 
getMaterial() - Method in class com.jme3.post.filters.ComposeFilter
 
getMaterial() - Method in class com.jme3.post.filters.CrossHatchFilter
 
getMaterial() - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
getMaterial() - Method in class com.jme3.post.filters.FadeFilter
 
getMaterial() - Method in class com.jme3.post.filters.FogFilter
 
getMaterial() - Method in class com.jme3.post.filters.FXAAFilter
 
getMaterial() - Method in class com.jme3.post.filters.GammaCorrectionFilter
Deprecated.
 
getMaterial() - Method in class com.jme3.post.filters.LightScatteringFilter
 
getMaterial() - Method in class com.jme3.post.filters.PosterizationFilter
 
getMaterial() - Method in class com.jme3.post.filters.RadialBlurFilter
 
getMaterial() - Method in class com.jme3.post.filters.ToneMapFilter
 
getMaterial() - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
getMaterial() - Method in class com.jme3.post.ssao.SSAOFilter
 
getMaterial() - Method in class com.jme3.water.SimpleWaterProcessor
Get the water material from this processor, apply this to your water quad.
getMaterial() - Method in class com.jme3.water.WaterFilter
 
getMaxAmplitude() - Method in class com.jme3.water.WaterFilter
return the maximum wave amplitude
getNbSamples() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the number of samples for the radial blur
getNormalScale() - Method in class com.jme3.water.WaterFilter
Returns the normal scales applied to the normal map
getNormalSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the normals sensitivity
form more details see CartoonEdgeFilter.setNormalSensitivity(float normalSensitivity)
getNormalTexture() - Method in class com.jme3.water.WaterFilter
Gets the normal texture.
getNormalThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the normal threshold
for more details see CartoonEdgeFilter.setNormalThreshold(float normalThreshold)
getNumColors() - Method in class com.jme3.post.filters.PosterizationFilter
Returns number of color levels used
getPaperColor() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns paper background color
getPlane() - Method in class com.jme3.water.SimpleWaterProcessor
returns the water plane
getRadius() - Method in class com.jme3.water.WaterFilter
returns the radius of this effect
getReduceMul() - Method in class com.jme3.post.filters.FXAAFilter
 
getReflectionBuffer() - Method in class com.jme3.water.ReflectionProcessor
Internal use only
returns the frame buffer
getReflectionCam() - Method in class com.jme3.water.ReflectionProcessor
returns the reflection cam
getReflectionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
returns the reflection clipping plane offset
getReflectionClipPlane() - Method in class com.jme3.water.ReflectionProcessor
returns the reflection clip plane
getReflectionDisplace() - Method in class com.jme3.water.WaterFilter
returns the reflection displace see WaterFilter.setReflectionDisplace(float)
getReflectionMapSize() - Method in class com.jme3.water.WaterFilter
returns the size of the reflection map
getReflectionScene() - Method in class com.jme3.water.WaterFilter
Gets the scene which is used to render in the reflection map.
getRefractionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
returns the refraction clipping plane offset
getRefractionConstant() - Method in class com.jme3.water.WaterFilter
returns the refraction constant
getRefractionStrength() - Method in class com.jme3.water.WaterFilter
returns the refractionStrength
getRenderHeight() - Method in class com.jme3.water.SimpleWaterProcessor
returns the height of the reflection and refraction textures
getRenderWidth() - Method in class com.jme3.water.SimpleWaterProcessor
returns the width of the reflection and refraction textures
getSampleDist() - Method in class com.jme3.post.filters.RadialBlurFilter
getSampleDistance() - Method in class com.jme3.post.filters.RadialBlurFilter
return the sample distance
getSampleRadius() - Method in class com.jme3.post.ssao.SSAOFilter
returns the sample radius
see {link setSampleRadius(float sampleRadius)}
getSampleStrength() - Method in class com.jme3.post.filters.RadialBlurFilter
Returns the sample Strength
getScale() - Method in class com.jme3.post.ssao.SSAOFilter
returns the scale
see setScale(float scale)
getShapeType() - Method in class com.jme3.water.WaterFilter
returns the shape of the water area
getShininess() - Method in class com.jme3.water.WaterFilter
return the shininess factor of the water
getShoreHardness() - Method in class com.jme3.water.WaterFilter
Return the shore hardness.
getSpanMax() - Method in class com.jme3.post.filters.FXAAFilter
 
getSpeed() - Method in class com.jme3.water.WaterFilter
returns the speed of the waves
getStrength() - Method in class com.jme3.post.filters.PosterizationFilter
Returns current strength value, i.e.
getSubPixelShift() - Method in class com.jme3.post.filters.FXAAFilter
 
getSunScale() - Method in class com.jme3.water.WaterFilter
gets the scale of the sun
getTexScale() - Method in class com.jme3.water.SimpleWaterProcessor
returns the scale of the normal/dudv texture, default = 1.
getUnderWaterFogDistance() - Method in class com.jme3.water.WaterFilter
returns the distance of the fog when under water
getValue() - Method in class com.jme3.post.filters.FadeFilter
return the current value of the fading can be used to check if fade is complete (eg value=1)
getVxOffset() - Method in class com.jme3.post.filters.FXAAFilter
 
getWaterColor() - Method in class com.jme3.water.WaterFilter
returns the color of the water
getWaterDepth() - Method in class com.jme3.water.SimpleWaterProcessor
return the water depth
getWaterHeight() - Method in class com.jme3.water.WaterFilter
gets the height of the water plane
getWaterTransparency() - Method in class com.jme3.water.SimpleWaterProcessor
returns water transparency
getWaterTransparency() - Method in class com.jme3.water.WaterFilter
returns the waterTransparency value
getWaveScale() - Method in class com.jme3.water.WaterFilter
returns the scale factor of the waves height map
getWaveSpeed() - Method in class com.jme3.water.SimpleWaterProcessor
returns the speed of the wave animation.
getWhitePoint() - Method in class com.jme3.post.filters.ToneMapFilter
Get the scene white point.
getWindDirection() - Method in class com.jme3.water.WaterFilter
returns the wind direction

I

initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.BloomFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ColorOverlayFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ComposeFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CrossHatchFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FadeFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FogFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FXAAFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.GammaCorrectionFilter
Deprecated.
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.LightScatteringFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.PosterizationFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.RadialBlurFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ToneMapFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.ssao.SSAOFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.water.WaterFilter
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.ReflectionProcessor
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
isApproximateNormals() - Method in class com.jme3.post.ssao.SSAOFilter
 
isDebug() - Method in class com.jme3.water.SimpleWaterProcessor
returns true if the waterprocessor is in debug mode
isInitialized() - Method in class com.jme3.water.ReflectionProcessor
 
isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor
 
isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
isNeedSaveReflectionScene() - Method in class com.jme3.water.WaterFilter
 
isRequiresBilinear() - Method in class com.jme3.post.filters.FXAAFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.CrossHatchFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.FogFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.LightScatteringFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.ToneMapFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.ssao.SSAOFilter
 
isRequiresDepthTexture() - Method in class com.jme3.water.WaterFilter
 
isRequiresSceneTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
Override this method and return true if your Filter needs the scene texture
isUnderWater() - Method in class com.jme3.water.WaterFilter
Whether or not the camera is under the water level
isUseAo() - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
isUseCaustics() - Method in class com.jme3.water.WaterFilter
Whether or not caustics are rendered
isUseFoam() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses foam
isUseHQShoreline() - Method in class com.jme3.water.WaterFilter
Whether or not the shader is set to use high-quality shoreline.
isUseOnlyAo() - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
isUseRefraction() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses the refraction
isUseRipples() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses ripples
isUseSpecular() - Method in class com.jme3.water.WaterFilter
Whether or not the water is using specular

J

jmeClone() - Method in class com.jme3.water.WaterFilter
 

L

LightScatteringFilter - Class in com.jme3.post.filters
LightScattering filters create rays coming from light sources This is often referred to as god rays.
LightScatteringFilter() - Constructor for class com.jme3.post.filters.LightScatteringFilter
creates a lightScattering filter
LightScatteringFilter(Vector3f) - Constructor for class com.jme3.post.filters.LightScatteringFilter
Creates a lightScatteringFilter
loadTextures(AssetManager) - Method in class com.jme3.water.SimpleWaterProcessor
 

M

manager - Variable in class com.jme3.water.SimpleWaterProcessor
 
material - Variable in class com.jme3.water.SimpleWaterProcessor
 

N

normalTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 

P

pause() - Method in class com.jme3.post.filters.FadeFilter
 
plane - Variable in class com.jme3.water.SimpleWaterProcessor
 
PosterizationFilter - Class in com.jme3.post.filters
A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.
PosterizationFilter() - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter
PosterizationFilter(int) - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter with the given number of colors
PosterizationFilter(int, float) - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter with the given number of colors and gamma
postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
postFrame(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
 
postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor
 
postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.post.filters.BloomFilter
 
postQueue(RenderQueue) - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
postQueue(RenderQueue) - Method in class com.jme3.post.filters.LightScatteringFilter
 
postQueue(RenderQueue) - Method in class com.jme3.post.ssao.SSAOFilter
 
postQueue(RenderQueue) - Method in class com.jme3.water.ReflectionProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
preFrame(float) - Method in class com.jme3.post.filters.FadeFilter
 
preFrame(float) - Method in class com.jme3.water.ReflectionProcessor
 
preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor
 
preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
preFrame(float) - Method in class com.jme3.water.WaterFilter
 

R

RadialBlurFilter - Class in com.jme3.post.filters
Radially blurs the scene from the center of it
RadialBlurFilter() - Constructor for class com.jme3.post.filters.RadialBlurFilter
Creates a RadialBlurFilter
RadialBlurFilter(float, float) - Constructor for class com.jme3.post.filters.RadialBlurFilter
Creates a RadialBlurFilter
ray - Variable in class com.jme3.water.SimpleWaterProcessor
 
read(JmeImporter) - Method in class com.jme3.post.filters.BloomFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.ColorOverlayFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.ComposeFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.FadeFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.FogFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.LightScatteringFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.RadialBlurFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.ToneMapFilter
 
read(JmeImporter) - Method in class com.jme3.post.ssao.SSAOFilter
 
read(JmeImporter) - Method in class com.jme3.water.WaterFilter
 
reflectionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionCam - Variable in class com.jme3.water.SimpleWaterProcessor
 
ReflectionProcessor - Class in com.jme3.water
Reflection Processor Used to render the reflected scene in an off view port
ReflectionProcessor(Camera, FrameBuffer, Plane) - Constructor for class com.jme3.water.ReflectionProcessor
Creates a ReflectionProcessor
reflectionScene - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionScene - Variable in class com.jme3.water.WaterFilter
 
reflectionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionView - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionView - Variable in class com.jme3.water.WaterFilter
 
refractionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
 
refractionCam - Variable in class com.jme3.water.SimpleWaterProcessor
 
RefractionProcessor() - Constructor for class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
refractionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
refractionView - Variable in class com.jme3.water.SimpleWaterProcessor
 
reInitFilter() - Method in class com.jme3.post.filters.BloomFilter
 
renderHeight - Variable in class com.jme3.water.SimpleWaterProcessor
 
renderWidth - Variable in class com.jme3.water.SimpleWaterProcessor
 
reshape(ViewPort, int, int) - Method in class com.jme3.water.ReflectionProcessor
 
reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor
 
rm - Variable in class com.jme3.water.SimpleWaterProcessor
 
rootScene - Variable in class com.jme3.water.WaterFilter
 

S

setApproximateNormals(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
 
setBias(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the width of the occlusion cone considered by the occludee default is 0.1f
setBloomIntensity(float) - Method in class com.jme3.post.filters.BloomFilter
intensity of the bloom effect default is 2.0
setBlurScale(float) - Method in class com.jme3.post.filters.BloomFilter
sets The spread of the bloom default is 1.5f
setBlurScale(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the blur amount by scaling the convolution filter up or down.
setBlurStart(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur start
at which distance from the light source the effect starts default is 0.02
setBlurThreshold(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the minimum blur factor before the convolution filter is calculated.
setBlurWidth(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur width default is 0.9
setCausticsIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the intensity of caustics under water.
setCausticsTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the texture to use to render caustics on the ground underwater.
setCenter(Vector3f) - Method in class com.jme3.water.WaterFilter
Set the center of the effect.
setColor(ColorRGBA) - Method in class com.jme3.post.filters.ColorOverlayFilter
sets the color
setColorExtinction(Vector3f) - Method in class com.jme3.water.WaterFilter
Return at what depth the refraction color extinct the first value is for red the second is for green the third is for blue Play with those parameters to "trouble" the water default is (5.0, 20.0, 30.0f);
setColorInfluenceLine(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on lines drawn
setColorInfluencePaper(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on non-line areas
setCompositeTexture(Texture2D) - Method in class com.jme3.post.filters.ComposeFilter
sets the compositeTexture
setDebug(boolean) - Method in class com.jme3.water.SimpleWaterProcessor
set to true to display reflection and refraction textures in the GUI for debug purpose
setDebugUnfocus(boolean) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Turns on/off debugging of the 'unfocus' value that is used to mix the convolution filter.
setDeepWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
sets the deep water color see setWaterColor for general color default is (0.0039f, 0.00196f, 0.145f,1.0f) (very dark blue)
setDepthSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth sensitivity
defines how much depth will influence edges, default is 10
setDepthTexture(Texture) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
setDepthThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth threshold
Defines at what threshold of difference of depth an edge is outlined default is 0.1f
setDistortionMix(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets how the normal and dudv map are mixed to create the wave effect, default = 0.5
setDistortionScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of distortion by the normal map, default = 0.2
setDownSamplingFactor(float) - Method in class com.jme3.post.filters.BloomFilter
Sets the downSampling factor : the size of the computed texture will be divided by this factor.
setDuration(float) - Method in class com.jme3.post.filters.FadeFilter
Sets the duration of the filter default is 1 second
setEdgeColor(ColorRGBA) - Method in class com.jme3.post.filters.CartoonEdgeFilter
Sets the edge color, default is black
setEdgeIntensity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the edge intensity
Defines how visible the outlined edges will be
setEdgeWidth(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the width of the edge in pixels default is 1
setEnabled(boolean) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
setExposureCutOff(float) - Method in class com.jme3.post.filters.BloomFilter
Define the color threshold on which the bloom will be applied (0.0 to 1.0)
setExposurePower(float) - Method in class com.jme3.post.filters.BloomFilter
defines how many times the bloom extracted color will be multiplied by itself.
setFillValue(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets line/paper color ratio for areas with values less than luminance5, really dark areas get no lines but a filled blob instead
setFoamExistence(Vector3f) - Method in class com.jme3.water.WaterFilter
Describes at what depth foam starts to fade out and at what it is completely invisible.
setFoamHardness(float) - Method in class com.jme3.water.WaterFilter
Sets the foam hardness : How much the foam will blend with the shore to avoid hard edged water plane.
setFoamIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the foam intensity default is 0.5f
setFoamTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the foam texture.
setFocusDistance(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the distance at which objects are purely in focus.
setFocusRange(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the range to either side of focusDistance where the objects go gradually out of focus.
setFogColor(ColorRGBA) - Method in class com.jme3.post.filters.FogFilter
Sets the color of the fog
setFogDensity(float) - Method in class com.jme3.post.filters.FogFilter
Sets the density of the fog, a high value gives a thick fog
setFogDistance(float) - Method in class com.jme3.post.filters.FogFilter
the distance of the fog.
setGamma(float) - Method in class com.jme3.post.filters.GammaCorrectionFilter
Deprecated.
set to 0.0 to disable gamma correction
setGamma(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets gamma level used to enhance visual quality
setHeightTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the height texture
setIntensity(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the Ambient occlusion intensity default is 1.5
setLightColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the light color to use default is white
setLightDensity(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets how much the effect is visible over the rendered scene default is 1.4
setLightDirection(Vector3f) - Method in class com.jme3.water.WaterFilter
Sets the light direction
setLightPosition(Vector3f) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the light position
setLightPosition(Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the light Position for the processor
setLineColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used to draw lines
setLineDistance(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum distance between lines drawn Primary lines are drawn at 2*lineDistance Secondary lines are drawn at lineDistance
setLineThickness(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets the thickness of lines drawn
setLuminanceLevels(float, float, float, float, float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum luminance levels for lines drawn
setMaxAmplitude(float) - Method in class com.jme3.water.WaterFilter
Sets the maximum waves amplitude default is 1.5
setNbSamples(int) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the number of samples for the radial blur default is 50 the higher the value the higher the quality, but the slower the performance.
setNeedSaveReflectionScene(boolean) - Method in class com.jme3.water.WaterFilter
Sets the flag.
setNormalScale(float) - Method in class com.jme3.water.WaterFilter
Sets the normal scaling factors to apply to the normal map.
setNormalSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normals sensitivity default is 1
setNormalTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the normal texture.
setNormalThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normal threshold default is 0.5
setNumColors(int) - Method in class com.jme3.post.filters.PosterizationFilter
Sets number of color levels used to draw the screen
setPaperColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used as background
setPlane(Plane) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane for this processor.
setPlane(Vector3f, Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane using an origin (location) and a normal (reflection direction).
setProfiler(AppProfiler) - Method in class com.jme3.water.ReflectionProcessor
 
setProfiler(AppProfiler) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
setProfiler(AppProfiler) - Method in class com.jme3.water.SimpleWaterProcessor
 
setRadius(float) - Method in class com.jme3.water.WaterFilter
Set the radius of the effect.
setReduceMul(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setReflectionBuffer(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
Internal use only
sets the frame buffer
setReflectionCam(Camera) - Method in class com.jme3.water.ReflectionProcessor
sets the reflection cam
setReflectionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the reflection clipping plane offset set a negative value to lower the clipping plane for relection texture rendering.
setReflectionClipPlane(Plane) - Method in class com.jme3.water.ReflectionProcessor
Sets the reflection clip plane
setReflectionDisplace(float) - Method in class com.jme3.water.WaterFilter
Sets the reflection displace.
setReflectionMapSize(int) - Method in class com.jme3.water.WaterFilter
Sets the size of the reflection map default is 512, the higher, the better quality, but the slower the effect.
setReflectionScene(Spatial) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the reflected scene, should not include the water quad! Set before adding processor.
setReflectionScene(Spatial) - Method in class com.jme3.water.WaterFilter
Sets the scene to render in the reflection map.
setRefractionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the refraction clipping plane offset set a positive value to raise the clipping plane for refraction texture rendering
setRefractionConstant(float) - Method in class com.jme3.water.WaterFilter
This is a constant related to the index of refraction (IOR) used to compute the fresnel term.
setRefractionStrength(float) - Method in class com.jme3.water.WaterFilter
This value modifies current fresnel term.
setRenderSize(int, int) - Method in class com.jme3.water.SimpleWaterProcessor
Set the reflection Texture render size, set before adding the processor!
setSampleDist(float) - Method in class com.jme3.post.filters.RadialBlurFilter
setSampleDistance(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the samples distances default is 1
setSampleRadius(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the radius of the area where random samples will be picked default 5.1f
setSampleStrength(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the sample strength default is 2.2
setScale(float) - Method in class com.jme3.post.ssao.SSAOFilter
Returns the distance between occluders and occludee.
setShapeType(WaterFilter.AreaShape) - Method in class com.jme3.water.WaterFilter
Set the shape of the water area (Circular (default) or Square).
setShininess(float) - Method in class com.jme3.water.WaterFilter
Sets the shininess factor of the water default is 0.7f
setShoreHardness(float) - Method in class com.jme3.water.WaterFilter
The smaller this value is, the softer the transition between shore and water.
setSpanMax(float) - Method in class com.jme3.post.filters.FXAAFilter
 
setSpeed(float) - Method in class com.jme3.water.WaterFilter
Set the speed of the waves (0.0 is still) default is 1.0
setStrength(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets current strength value, i.e.
setSubPixelShift(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setSunScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale of the sun for specular effect
setTexScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of the normal/dudv texture, default = 1.
setUnderWaterFogDistance(float) - Method in class com.jme3.water.WaterFilter
sets the distance of the fog when under water.
setUseAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUseCaustics(boolean) - Method in class com.jme3.water.WaterFilter
set to true if you want caustics to be rendered on the ground underwater, false otherwise
setUseFoam(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use foam with water default true
setUseHQShoreline(boolean) - Method in class com.jme3.water.WaterFilter
 
setUseOnlyAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUseRefraction(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use refraction (default is true)
setUseRipples(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use ripples
setUseSpecular(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use specular lightings on the water
setValue(float) - Method in class com.jme3.post.filters.FadeFilter
sets the fade value can be used to force complete black or compete scene
setVxOffset(float) - Method in class com.jme3.post.filters.FXAAFilter
 
setWaterColor(ColorRGBA) - Method in class com.jme3.water.SimpleWaterProcessor
Set the color that will be added to the refraction texture.
setWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the color of the water see setDeepWaterColor for deep water color default is (0.0078f, 0.3176f, 0.5f,1.0f) (greenish blue)
setWaterDepth(float) - Method in class com.jme3.water.SimpleWaterProcessor
Higher values make the refraction texture shine through earlier.
setWaterHeight(float) - Method in class com.jme3.water.WaterFilter
Sets the height of the water plane default is 0.0
setWaterTransparency(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the water transparency default is 0.4f
setWaterTransparency(float) - Method in class com.jme3.water.WaterFilter
Sets how fast will colours fade out.
setWaveScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale factor of the waves height map the smaller the value the bigger the waves default is 0.005f
setWaveSpeed(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the speed of the wave animation, default = 0.05f.
setWhitePoint(Vector3f) - Method in class com.jme3.post.filters.ToneMapFilter
Set the scene white point.
setWindDirection(Vector2f) - Method in class com.jme3.water.WaterFilter
sets the wind direction the direction where the waves move default is (0.0f, -1.0f)
SimpleWaterProcessor - Class in com.jme3.water
Simple Water renders a simple plane that use reflection and refraction to look like water.
SimpleWaterProcessor(AssetManager) - Constructor for class com.jme3.water.SimpleWaterProcessor
Creates a SimpleWaterProcessor
SimpleWaterProcessor.RefractionProcessor - Class in com.jme3.water
Refraction Processor
speed - Variable in class com.jme3.water.SimpleWaterProcessor
 
SSAOFilter - Class in com.jme3.post.ssao
SSAO stands for screen space ambient occlusion It's a technique that fakes ambient lighting by computing shadows that near by objects would casts on each others under the effect of an ambient light more info on this in this blog post http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/
SSAOFilter() - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter
SSAOFilter(float, float, float, float) - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter

T

targetLocation - Variable in class com.jme3.water.SimpleWaterProcessor
 
ToneMapFilter - Class in com.jme3.post.filters
Tone-mapping filter that uses filmic curve.
ToneMapFilter() - Constructor for class com.jme3.post.filters.ToneMapFilter
Creates a tone-mapping filter with the default white-point of 11.2.
ToneMapFilter(Vector3f) - Constructor for class com.jme3.post.filters.ToneMapFilter
Creates a tone-mapping filter with the specified white-point.
TranslucentBucketFilter - Class in com.jme3.post.filters
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor
TranslucentBucketFilter() - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
 
TranslucentBucketFilter(boolean) - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
 

U

updateReflectionCam(Camera, Plane, Camera) - Static method in class com.jme3.water.WaterUtils
 
useDirectionLightFromScene() - Method in class com.jme3.water.WaterFilter
 

V

valueOf(String) - Static method in enum com.jme3.post.filters.BloomFilter.GlowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.water.WaterFilter.AreaShape
Returns the enum constant of this type with the specified name.
values() - Static method in enum com.jme3.post.filters.BloomFilter.GlowMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.water.WaterFilter.AreaShape
Returns an array containing the constants of this enum type, in the order they are declared.
vp - Variable in class com.jme3.water.SimpleWaterProcessor
 

W

waterDepth - Variable in class com.jme3.water.SimpleWaterProcessor
 
WaterFilter - Class in com.jme3.water
The WaterFilter is a 2D post process that simulate water.
WaterFilter() - Constructor for class com.jme3.water.WaterFilter
Create a Water Filter
WaterFilter(Node, Vector3f) - Constructor for class com.jme3.water.WaterFilter
 
WaterFilter.AreaShape - Enum in com.jme3.water
 
waterTransparency - Variable in class com.jme3.water.SimpleWaterProcessor
 
WaterUtils - Class in com.jme3.water
 
write(JmeExporter) - Method in class com.jme3.post.filters.BloomFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.ColorOverlayFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.ComposeFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.FadeFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.FogFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.LightScatteringFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.RadialBlurFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.ToneMapFilter
 
write(JmeExporter) - Method in class com.jme3.post.ssao.SSAOFilter
 
write(JmeExporter) - Method in class com.jme3.water.WaterFilter
 
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