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A B C D E F G H I L O P R S T U V 

A

activeTexture(int) - Method in class org.oscim.gdx.AndroidGL
 
AndroidGL - Class in org.oscim.gdx
 
AndroidGL() - Constructor for class org.oscim.gdx.AndroidGL
 
attachShader(int, int) - Method in class org.oscim.gdx.AndroidGL
 

B

bindAttribLocation(int, int, String) - Method in class org.oscim.gdx.AndroidGL
 
bindBuffer(int, int) - Method in class org.oscim.gdx.AndroidGL
 
bindFramebuffer(int, int) - Method in class org.oscim.gdx.AndroidGL
 
bindRenderbuffer(int, int) - Method in class org.oscim.gdx.AndroidGL
 
bindTexture(int, int) - Method in class org.oscim.gdx.AndroidGL
 
blendColor(float, float, float, float) - Method in class org.oscim.gdx.AndroidGL
 
blendEquation(int) - Method in class org.oscim.gdx.AndroidGL
 
blendEquationSeparate(int, int) - Method in class org.oscim.gdx.AndroidGL
 
blendFunc(int, int) - Method in class org.oscim.gdx.AndroidGL
 
blendFuncSeparate(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
bufferData(int, int, Buffer, int) - Method in class org.oscim.gdx.AndroidGL
 
bufferSubData(int, int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 

C

checkFramebufferStatus(int) - Method in class org.oscim.gdx.AndroidGL
 
clear(int) - Method in class org.oscim.gdx.AndroidGL
 
clearColor(float, float, float, float) - Method in class org.oscim.gdx.AndroidGL
 
clearDepthf(float) - Method in class org.oscim.gdx.AndroidGL
 
clearStencil(int) - Method in class org.oscim.gdx.AndroidGL
 
colorMask(boolean, boolean, boolean, boolean) - Method in class org.oscim.gdx.AndroidGL
 
compileShader(int) - Method in class org.oscim.gdx.AndroidGL
 
compressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
compressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
copyTexImage2D(int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
copyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
createProgram() - Method in class org.oscim.gdx.AndroidGL
 
createShader(int) - Method in class org.oscim.gdx.AndroidGL
 
cullFace(int) - Method in class org.oscim.gdx.AndroidGL
 

D

deleteBuffers(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
deleteFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
deleteProgram(int) - Method in class org.oscim.gdx.AndroidGL
 
deleteRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
deleteShader(int) - Method in class org.oscim.gdx.AndroidGL
 
deleteTextures(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
depthFunc(int) - Method in class org.oscim.gdx.AndroidGL
 
depthMask(boolean) - Method in class org.oscim.gdx.AndroidGL
 
depthRangef(float, float) - Method in class org.oscim.gdx.AndroidGL
 
detachShader(int, int) - Method in class org.oscim.gdx.AndroidGL
 
disable(int) - Method in class org.oscim.gdx.AndroidGL
 
disableVertexAttribArray(int) - Method in class org.oscim.gdx.AndroidGL
 
drawArrays(int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
drawElements(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
drawElements(int, int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 

E

enable(int) - Method in class org.oscim.gdx.AndroidGL
 
enableVertexAttribArray(int) - Method in class org.oscim.gdx.AndroidGL
 

F

finish() - Method in class org.oscim.gdx.AndroidGL
 
flush() - Method in class org.oscim.gdx.AndroidGL
 
framebufferRenderbuffer(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
framebufferTexture2D(int, int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
frontFace(int) - Method in class org.oscim.gdx.AndroidGL
 

G

genBuffers(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
generateMipmap(int) - Method in class org.oscim.gdx.AndroidGL
 
genFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
genRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
genTextures(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getActiveAttrib(int, int, IntBuffer, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
getActiveUniform(int, int, IntBuffer, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
getAttachedShaders(int, int, Buffer, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getAttribLocation(int, String) - Method in class org.oscim.gdx.AndroidGL
 
getBooleanv(int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
getBufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getError() - Method in class org.oscim.gdx.AndroidGL
 
getFloatv(int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getIntegerv(int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getProgramInfoLog(int) - Method in class org.oscim.gdx.AndroidGL
 
getProgramiv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getRenderbufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getShaderInfoLog(int) - Method in class org.oscim.gdx.AndroidGL
 
getShaderiv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getShaderSource(int, int, Buffer, String) - Method in class org.oscim.gdx.AndroidGL
 
getString(int) - Method in class org.oscim.gdx.AndroidGL
 
getTexParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getTexParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getUniformfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getUniformiv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getUniformLocation(int, String) - Method in class org.oscim.gdx.AndroidGL
 
getVertexAttribfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getVertexAttribiv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
getVertexAttribPointerv(int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 

H

hint(int, int) - Method in class org.oscim.gdx.AndroidGL
 

I

isBuffer(int) - Method in class org.oscim.gdx.AndroidGL
 
isEnabled(int) - Method in class org.oscim.gdx.AndroidGL
 
isFramebuffer(int) - Method in class org.oscim.gdx.AndroidGL
 
isProgram(int) - Method in class org.oscim.gdx.AndroidGL
 
isRenderbuffer(int) - Method in class org.oscim.gdx.AndroidGL
 
isShader(int) - Method in class org.oscim.gdx.AndroidGL
 
isTexture(int) - Method in class org.oscim.gdx.AndroidGL
 

L

lineWidth(float) - Method in class org.oscim.gdx.AndroidGL
 
linkProgram(int) - Method in class org.oscim.gdx.AndroidGL
 

O

org.oscim.gdx - package org.oscim.gdx
 

P

pixelStorei(int, int) - Method in class org.oscim.gdx.AndroidGL
 
polygonOffset(float, float) - Method in class org.oscim.gdx.AndroidGL
 

R

readPixels(int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
releaseShaderCompiler() - Method in class org.oscim.gdx.AndroidGL
 
renderbufferStorage(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 

S

sampleCoverage(float, boolean) - Method in class org.oscim.gdx.AndroidGL
 
scissor(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
shaderBinary(int, IntBuffer, int, Buffer, int) - Method in class org.oscim.gdx.AndroidGL
 
shaderSource(int, String) - Method in class org.oscim.gdx.AndroidGL
 
stencilFunc(int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
stencilFuncSeparate(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
stencilMask(int) - Method in class org.oscim.gdx.AndroidGL
 
stencilMaskSeparate(int, int) - Method in class org.oscim.gdx.AndroidGL
 
stencilOp(int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
stencilOpSeparate(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 

T

texImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
texParameterf(int, int, float) - Method in class org.oscim.gdx.AndroidGL
 
texParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
texParameteri(int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
texParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
texSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 

U

uniform1f(int, float) - Method in class org.oscim.gdx.AndroidGL
 
uniform1fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniform1i(int, int) - Method in class org.oscim.gdx.AndroidGL
 
uniform1iv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniform2f(int, float, float) - Method in class org.oscim.gdx.AndroidGL
 
uniform2fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniform2i(int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
uniform2iv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniform3f(int, float, float, float) - Method in class org.oscim.gdx.AndroidGL
 
uniform3fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniform3i(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
uniform3iv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniform4f(int, float, float, float, float) - Method in class org.oscim.gdx.AndroidGL
 
uniform4fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniform4i(int, int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
uniform4iv(int, int, IntBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
uniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
useProgram(int) - Method in class org.oscim.gdx.AndroidGL
 

V

validateProgram(int) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib1f(int, float) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib1fv(int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib2f(int, float, float) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib2fv(int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib3f(int, float, float, float) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib3fv(int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib4f(int, float, float, float, float) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttrib4fv(int, FloatBuffer) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class org.oscim.gdx.AndroidGL
 
vertexAttribPointer(int, int, int, boolean, int, int) - Method in class org.oscim.gdx.AndroidGL
 
viewport(int, int, int, int) - Method in class org.oscim.gdx.AndroidGL
 
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