public class LibgdxBitmapFontCache
extends java.lang.Object
implements org.mini2Dx.core.font.GameFontCache
| Constructor and Description |
|---|
LibgdxBitmapFontCache(LibgdxBitmapFont font) |
LibgdxBitmapFontCache(LibgdxBitmapFont font,
boolean integer) |
| Modifier and Type | Method and Description |
|---|---|
void |
addText(java.lang.CharSequence str,
float x,
float y) |
void |
addText(java.lang.CharSequence str,
float x,
float y,
float targetWidth,
int halign,
boolean wrap) |
void |
clear() |
void |
draw(org.mini2Dx.core.Graphics g) |
org.mini2Dx.core.graphics.Color |
getColor() |
org.mini2Dx.core.font.GameFont |
getFont() |
void |
setAllAlphas(float alpha) |
void |
setAllColors(org.mini2Dx.core.graphics.Color color) |
void |
setColor(org.mini2Dx.core.graphics.Color color) |
void |
setPosition(float x,
float y) |
void |
setText(java.lang.CharSequence str,
float x,
float y) |
void |
setText(java.lang.CharSequence str,
float x,
float y,
float targetWidth,
int halign,
boolean wrap) |
void |
translate(float x,
float y) |
public LibgdxBitmapFontCache(LibgdxBitmapFont font)
public LibgdxBitmapFontCache(LibgdxBitmapFont font, boolean integer)
public void addText(java.lang.CharSequence str,
float x,
float y)
addText in interface org.mini2Dx.core.font.GameFontCachepublic void addText(java.lang.CharSequence str,
float x,
float y,
float targetWidth,
int halign,
boolean wrap)
addText in interface org.mini2Dx.core.font.GameFontCachepublic void clear()
clear in interface org.mini2Dx.core.font.GameFontCachepublic void draw(org.mini2Dx.core.Graphics g)
draw in interface org.mini2Dx.core.font.GameFontCachepublic org.mini2Dx.core.graphics.Color getColor()
getColor in interface org.mini2Dx.core.font.GameFontCachepublic void setColor(org.mini2Dx.core.graphics.Color color)
setColor in interface org.mini2Dx.core.font.GameFontCachepublic void setAllColors(org.mini2Dx.core.graphics.Color color)
setAllColors in interface org.mini2Dx.core.font.GameFontCachepublic void setAllAlphas(float alpha)
setAllAlphas in interface org.mini2Dx.core.font.GameFontCachepublic void setText(java.lang.CharSequence str,
float x,
float y)
setText in interface org.mini2Dx.core.font.GameFontCachepublic void setText(java.lang.CharSequence str,
float x,
float y,
float targetWidth,
int halign,
boolean wrap)
setText in interface org.mini2Dx.core.font.GameFontCachepublic void translate(float x,
float y)
translate in interface org.mini2Dx.core.font.GameFontCachepublic void setPosition(float x,
float y)
setPosition in interface org.mini2Dx.core.font.GameFontCachepublic org.mini2Dx.core.font.GameFont getFont()
getFont in interface org.mini2Dx.core.font.GameFontCache