public class LibgdxTextureRegion extends java.lang.Object implements GdxTextureRegion
| Constructor and Description |
|---|
LibgdxTextureRegion(GdxTextureRegion textureRegion) |
LibgdxTextureRegion(GdxTextureRegion textureRegion,
int x,
int y,
int width,
int height) |
LibgdxTextureRegion(LibgdxTextureRegionWrapper textureRegion) |
| Modifier and Type | Method and Description |
|---|---|
com.badlogic.gdx.graphics.g2d.TextureRegion |
asGdxTextureRegion() |
void |
flip(boolean x,
boolean y) |
int |
getRegionHeight() |
int |
getRegionWidth() |
int |
getRegionX() |
int |
getRegionY() |
org.mini2Dx.core.graphics.Texture |
getTexture() |
float |
getU() |
float |
getU2() |
float |
getV() |
float |
getV2() |
boolean |
isFlipX() |
boolean |
isFlipY() |
void |
scroll(float xAmount,
float yAmount) |
void |
setFlip(boolean flipX,
boolean flipY) |
void |
setFlipX(boolean flipX) |
void |
setFlipY(boolean flipY) |
void |
setRegion(float u,
float v,
float u2,
float v2) |
void |
setRegion(int x,
int y,
int width,
int height) |
void |
setRegion(org.mini2Dx.core.graphics.Texture texture) |
void |
setRegion(org.mini2Dx.core.graphics.TextureRegion region) |
void |
setRegion(org.mini2Dx.core.graphics.TextureRegion region,
int x,
int y,
int width,
int height) |
void |
setRegionHeight(int height) |
void |
setRegionWidth(int width) |
void |
setRegionX(int x) |
void |
setRegionY(int y) |
void |
setTexture(org.mini2Dx.core.graphics.Texture texture) |
void |
setU(float u) |
void |
setU2(float u2) |
void |
setV(float v) |
void |
setV2(float v2) |
org.mini2Dx.core.graphics.TextureRegion[][] |
split(int tileWidth,
int tileHeight) |
org.mini2Dx.core.graphics.Pixmap |
toPixmap() |
public LibgdxTextureRegion(LibgdxTextureRegionWrapper textureRegion)
public LibgdxTextureRegion(GdxTextureRegion textureRegion)
public LibgdxTextureRegion(GdxTextureRegion textureRegion, int x, int y, int width, int height)
public void setRegion(org.mini2Dx.core.graphics.Texture texture)
setRegion in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegion(int x,
int y,
int width,
int height)
setRegion in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegion(float u,
float v,
float u2,
float v2)
setRegion in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegion(org.mini2Dx.core.graphics.TextureRegion region)
setRegion in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegion(org.mini2Dx.core.graphics.TextureRegion region,
int x,
int y,
int width,
int height)
setRegion in interface org.mini2Dx.core.graphics.TextureRegionpublic org.mini2Dx.core.graphics.Texture getTexture()
getTexture in interface org.mini2Dx.core.graphics.TextureRegionpublic void setTexture(org.mini2Dx.core.graphics.Texture texture)
setTexture in interface org.mini2Dx.core.graphics.TextureRegionpublic float getU()
getU in interface org.mini2Dx.core.graphics.TextureRegionpublic void setU(float u)
setU in interface org.mini2Dx.core.graphics.TextureRegionpublic float getV()
getV in interface org.mini2Dx.core.graphics.TextureRegionpublic void setV(float v)
setV in interface org.mini2Dx.core.graphics.TextureRegionpublic float getU2()
getU2 in interface org.mini2Dx.core.graphics.TextureRegionpublic void setU2(float u2)
setU2 in interface org.mini2Dx.core.graphics.TextureRegionpublic float getV2()
getV2 in interface org.mini2Dx.core.graphics.TextureRegionpublic void setV2(float v2)
setV2 in interface org.mini2Dx.core.graphics.TextureRegionpublic int getRegionX()
getRegionX in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegionX(int x)
setRegionX in interface org.mini2Dx.core.graphics.TextureRegionpublic int getRegionY()
getRegionY in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegionY(int y)
setRegionY in interface org.mini2Dx.core.graphics.TextureRegionpublic int getRegionWidth()
getRegionWidth in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegionWidth(int width)
setRegionWidth in interface org.mini2Dx.core.graphics.TextureRegionpublic int getRegionHeight()
getRegionHeight in interface org.mini2Dx.core.graphics.TextureRegionpublic void setRegionHeight(int height)
setRegionHeight in interface org.mini2Dx.core.graphics.TextureRegionpublic void flip(boolean x,
boolean y)
flip in interface org.mini2Dx.core.graphics.TextureRegionpublic void setFlip(boolean flipX,
boolean flipY)
setFlip in interface org.mini2Dx.core.graphics.TextureRegionpublic boolean isFlipX()
isFlipX in interface org.mini2Dx.core.graphics.TextureRegionpublic void setFlipX(boolean flipX)
setFlipX in interface org.mini2Dx.core.graphics.TextureRegionpublic boolean isFlipY()
isFlipY in interface org.mini2Dx.core.graphics.TextureRegionpublic void setFlipY(boolean flipY)
setFlipY in interface org.mini2Dx.core.graphics.TextureRegionpublic void scroll(float xAmount,
float yAmount)
scroll in interface org.mini2Dx.core.graphics.TextureRegionpublic org.mini2Dx.core.graphics.Pixmap toPixmap()
toPixmap in interface org.mini2Dx.core.graphics.TextureRegionpublic org.mini2Dx.core.graphics.TextureRegion[][] split(int tileWidth,
int tileHeight)
split in interface org.mini2Dx.core.graphics.TextureRegionpublic com.badlogic.gdx.graphics.g2d.TextureRegion asGdxTextureRegion()
asGdxTextureRegion in interface GdxTextureRegion