public class LibgdxPS4GamePad
extends org.mini2Dx.core.input.ps4.PS4GamePad
| Constructor and Description |
|---|
LibgdxPS4GamePad(org.mini2Dx.core.input.GamePad gamePad) |
LibgdxPS4GamePad(org.mini2Dx.core.input.GamePad gamePad,
org.mini2Dx.core.input.deadzone.DeadZone leftStickDeadZone,
org.mini2Dx.core.input.deadzone.DeadZone rightStickDeadZone) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
isButtonDown(org.mini2Dx.core.input.button.PS4Button button) |
boolean |
isButtonUp(org.mini2Dx.core.input.button.PS4Button button) |
void |
onAccelerometerChanged(org.mini2Dx.core.input.GamePad gamePad,
int accelerometerCode,
org.mini2Dx.gdx.math.Vector3 value) |
void |
onAxisChanged(org.mini2Dx.core.input.GamePad gamePad,
int axisCode,
float axisValue) |
void |
onButtonDown(org.mini2Dx.core.input.GamePad gamePad,
int buttonCode) |
void |
onButtonUp(org.mini2Dx.core.input.GamePad gamePad,
int buttonCode) |
void |
onConnect(org.mini2Dx.core.input.GamePad gamePad) |
void |
onDisconnect(org.mini2Dx.core.input.GamePad gamePad) |
void |
onPovChanged(org.mini2Dx.core.input.GamePad gamePad,
int povCode,
org.mini2Dx.core.input.PovState povState) |
addListener, addListener, clearListeners, dispose, getInstanceId, getL2DeadZone, getLeftStickDeadZone, getModelInfo, getPlayerIndex, getR2DeadZone, getRightStickDeadZone, getTotalListeners, getVibrationStrength, isConnected, isPlayerIndicesSupported, isVibrateSupported, isVibrating, notifyButtonDown, notifyButtonUp, notifyConnected, notifyDisconnected, notifyL2Moved, notifyLeftStickXMoved, notifyLeftStickYMoved, notifyR2Moved, notifyRightStickXMoved, notifyRightStickYMoved, removeListener, removeListener, setL2DeadZone, setLeftStickDeadZone, setPlayerIndex, setR2DeadZone, setRightStickDeadZone, startVibration, stopVibrationpublic LibgdxPS4GamePad(org.mini2Dx.core.input.GamePad gamePad)
public LibgdxPS4GamePad(org.mini2Dx.core.input.GamePad gamePad,
org.mini2Dx.core.input.deadzone.DeadZone leftStickDeadZone,
org.mini2Dx.core.input.deadzone.DeadZone rightStickDeadZone)
public boolean isButtonDown(org.mini2Dx.core.input.button.PS4Button button)
isButtonDown in class org.mini2Dx.core.input.ps4.PS4GamePadpublic boolean isButtonUp(org.mini2Dx.core.input.button.PS4Button button)
isButtonUp in class org.mini2Dx.core.input.ps4.PS4GamePadpublic void onConnect(org.mini2Dx.core.input.GamePad gamePad)
public void onDisconnect(org.mini2Dx.core.input.GamePad gamePad)
public void onButtonDown(org.mini2Dx.core.input.GamePad gamePad,
int buttonCode)
public void onButtonUp(org.mini2Dx.core.input.GamePad gamePad,
int buttonCode)
public void onPovChanged(org.mini2Dx.core.input.GamePad gamePad,
int povCode,
org.mini2Dx.core.input.PovState povState)
public void onAxisChanged(org.mini2Dx.core.input.GamePad gamePad,
int axisCode,
float axisValue)
public void onAccelerometerChanged(org.mini2Dx.core.input.GamePad gamePad,
int accelerometerCode,
org.mini2Dx.gdx.math.Vector3 value)