Class AVAudio3DMixingSourceMode


  • public final class AVAudio3DMixingSourceMode
    extends java.lang.Object
    [@enum] AVAudio3DMixingSourceMode Source types available per input bus of the environment node The source types differ in how the individual channels of an input bus are distributed in space. AVAudio3DMixingSourceModeSpatializeIfMono A mono input bus is rendered as a point source at the location of the source node. An input bus with more than one channel is bypassed. This corresponds to legacy behavior and is equivalent to AVAudio3DMixingSourceModePointSource for a mono bus and AVAudio3DMixingSourceModeBypass for a bus with more than one channel. AVAudio3DMixingSourceModeBypass No spatial rendering. If input and output AudioChannelLayouts are equivalent, all input channels are directly copied to corresponding output channels. If the input and output AudioChannelLayouts differ, mixing is done according to the kAudioFormatProperty_MatrixMixMap property of the layouts. No occlusion, obstruction, or reverb is applied in this mode. AVAudio3DMixingSourceModePointSource All channels of the bus are rendered as a single source at the location of the source node. AVAudio3DMixingSourceModeAmbienceBed The input channels are spatialized around the listener as far-field sources anchored to global space. This means that the rendering depends on listener orientation but not on listener position. The directions of the input channels are specified by the AudioChannelLayout of the bus. The rotation of the whole bed in the global space is controlled by the direction of the source node.
    • Method Summary

      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait