Class GCDeviceHaptics

  • All Implemented Interfaces:
    NSObject

    public class GCDeviceHaptics
    extends NSObject
    • Constructor Detail

      • GCDeviceHaptics

        protected GCDeviceHaptics​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • allocWithZone

        public static java.lang.Object allocWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(java.lang.Object aTarget,
                                                                                 org.moe.natj.objc.SEL aSelector,
                                                                                 java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        public static org.moe.natj.objc.Class classForKeyedUnarchiver()
      • createEngineWithLocality

        public CHHapticEngine createEngineWithLocality​(java.lang.String locality)
        Creates and returns a new instance of CHHapticEngine with a given GCHapticsLocality. Any patterns you send to this engine will play on all specified actuators. [@note] Often times, it is best to use GCHapticsLocalityDefault. Engines created with the default locality will give users an expected haptic experience. On most game controllers, this will cause your haptic patterns to play on the handles. If you want to play different experiences on different actuators (for example, using the left handle actuator as a woofer and the right actuator as a tweeter), you can create multiple engines (for example, one with a GCHapticsLocalityLeftHandle locality and another with a GCHapticsLocalityRightHandle locality).
        See Also:
        CHHapticEngine, GCHapticsLocality
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • keyPathsForValuesAffectingValueForKey

        public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(java.lang.String key)
      • new_objc

        public static java.lang.Object new_objc()
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • supportedLocalities

        public NSSet<java.lang.String> supportedLocalities()
        The set of supported haptic localities for this device - representing the locations of its haptic actuators. [@note] GCHapticsLocalityDefault and GCHapticsLocalityAll are guaranteed to be supported - and they may be equivalent.
        See Also:
        GCHapticsLocality
      • version_static

        public static long version_static()