Package apple.gamecontroller
Class GCExtendedGamepad
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.gamecontroller.GCPhysicalInputProfile
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- apple.gamecontroller.GCExtendedGamepad
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- All Implemented Interfaces:
NSObject
- Direct Known Subclasses:
GCDualShockGamepad,GCExtendedGamepadSnapshot,GCXboxGamepad
public class GCExtendedGamepad extends GCPhysicalInputProfile
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceGCExtendedGamepad.Block_setValueChangedHandlerstatic interfaceGCExtendedGamepad.Block_valueChangedHandler_ret-
Nested classes/interfaces inherited from class apple.NSObject
NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedGCExtendedGamepad(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static GCExtendedGamepadalloc()static java.lang.ObjectallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)static booleanautomaticallyNotifiesObserversForKey(java.lang.String key)GCControllerButtonInputbuttonA()All face buttons are required to be analog in the Extended profile.GCControllerButtonInputbuttonB()GCControllerButtonInputbuttonHome()Button home is a special menu button.GCControllerButtonInputbuttonMenu()Button menu is the primary menu button, and should be used to enter the main menu and pause the game.GCControllerButtonInputbuttonOptions()Button options is the secondary menu button.GCControllerButtonInputbuttonX()GCControllerButtonInputbuttonY()static voidcancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)static NSArray<java.lang.String>classFallbacksForKeyedArchiver()static org.moe.natj.objc.ClassclassForKeyedUnarchiver()GCControllercontroller()static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()GCControllerDirectionPaddpad()Required to be analog in the Extended profile.static longhash_static()GCExtendedGamepadinit()static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(java.lang.String key)GCControllerButtonInputleftShoulder()Shoulder buttons are required to be analog inputs.GCControllerDirectionPadleftThumbstick()A thumbstick is a 2-axis control that is physically required to be analog.GCControllerButtonInputleftThumbstickButton()A thumbstick may also have a clickable component, which is treated as a non-analog button.GCControllerButtonInputleftTrigger()Triggers are required to be analog inputs.static java.lang.Objectnew_objc()static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)GCControllerButtonInputrightShoulder()Shoulder buttons are required to be analog inputs.GCControllerDirectionPadrightThumbstick()A thumbstick is a 2-axis control that is physically required to be analog.GCControllerButtonInputrightThumbstickButton()GCControllerButtonInputrightTrigger()GCExtendedGamepadSnapshotsaveSnapshot()Polls the state vector of the controller and saves it to a snapshot.voidsetStateFromExtendedGamepad(GCExtendedGamepad extendedGamepad)Sets the state vector of the extended gamepad to a copy of the input extended gamepad's state vector.voidsetValueChangedHandler(GCExtendedGamepad.Block_setValueChangedHandler value)static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()GCExtendedGamepad.Block_valueChangedHandler_retvalueChangedHandler()static longversion_static()-
Methods inherited from class apple.gamecontroller.GCPhysicalInputProfile
allAxes, allButtons, allDpads, allElements, axes, buttons, capture, device, dpads, elements, lastEventTimestamp, objectForKeyedSubscript, setStateFromPhysicalInput
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Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static GCExtendedGamepad alloc()
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allocWithZone
public static java.lang.Object allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
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new_objc
public static java.lang.Object new_objc()
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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buttonA
public GCControllerButtonInput buttonA()
All face buttons are required to be analog in the Extended profile. These must be arranged in the diamond pattern given below: Y / \ X B \ / A
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buttonB
public GCControllerButtonInput buttonB()
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buttonX
public GCControllerButtonInput buttonX()
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buttonY
public GCControllerButtonInput buttonY()
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controller
public GCController controller()
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dpad
public GCControllerDirectionPad dpad()
Required to be analog in the Extended profile. All the elements of this directional input are thus analog.
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init
public GCExtendedGamepad init()
- Overrides:
initin classGCPhysicalInputProfile
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leftShoulder
public GCControllerButtonInput leftShoulder()
Shoulder buttons are required to be analog inputs.
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leftThumbstick
public GCControllerDirectionPad leftThumbstick()
A thumbstick is a 2-axis control that is physically required to be analog. All the elements of this directional input are thus analog.
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leftTrigger
public GCControllerButtonInput leftTrigger()
Triggers are required to be analog inputs. Common uses would be acceleration and decelleration in a driving game for example.
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rightShoulder
public GCControllerButtonInput rightShoulder()
Shoulder buttons are required to be analog inputs.
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rightThumbstick
public GCControllerDirectionPad rightThumbstick()
A thumbstick is a 2-axis control that is physically required to be analog. All the elements of this directional input are thus analog.
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rightTrigger
public GCControllerButtonInput rightTrigger()
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saveSnapshot
public GCExtendedGamepadSnapshot saveSnapshot()
Polls the state vector of the controller and saves it to a snapshot. The snapshot is stored in a device independent format that can be serialized and used at a later date. This is useful for features such as quality assurance, save game or replay functionality among many. If your application is heavily multithreaded this may also be useful to guarantee atomicity of input handling as a snapshot will not change based on user input once it is taken.
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setValueChangedHandler
public void setValueChangedHandler(GCExtendedGamepad.Block_setValueChangedHandler value)
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valueChangedHandler
public GCExtendedGamepad.Block_valueChangedHandler_ret valueChangedHandler()
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buttonMenu
public GCControllerButtonInput buttonMenu()
Button menu is the primary menu button, and should be used to enter the main menu and pause the game.
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buttonOptions
public GCControllerButtonInput buttonOptions()
Button options is the secondary menu button. It should be used to enter a secondary menu, such as graphics and sound configuration, and pause the game.
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leftThumbstickButton
public GCControllerButtonInput leftThumbstickButton()
A thumbstick may also have a clickable component, which is treated as a non-analog button.
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rightThumbstickButton
public GCControllerButtonInput rightThumbstickButton()
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setStateFromExtendedGamepad
public void setStateFromExtendedGamepad(GCExtendedGamepad extendedGamepad)
Sets the state vector of the extended gamepad to a copy of the input extended gamepad's state vector. [@note] If the controller's snapshot flag is set to NO, this method has no effect.- See Also:
GCController.snapshot
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buttonHome
public GCControllerButtonInput buttonHome()
Button home is a special menu button. If the system does not consume button home events, they will be passed to your application and should be used to enter a secondary menu, and pause the game.
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