Package apple.gamecontroller
Class GCGamepad
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.gamecontroller.GCPhysicalInputProfile
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- apple.gamecontroller.GCGamepad
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- All Implemented Interfaces:
NSObject
- Direct Known Subclasses:
GCGamepadSnapshot
public class GCGamepad extends GCPhysicalInputProfile
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceGCGamepad.Block_setValueChangedHandlerstatic interfaceGCGamepad.Block_valueChangedHandler_ret-
Nested classes/interfaces inherited from class apple.NSObject
NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedGCGamepad(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static GCGamepadalloc()static java.lang.ObjectallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)static booleanautomaticallyNotifiesObserversForKey(java.lang.String key)GCControllerButtonInputbuttonA()All face buttons are required to be analog in the Standard profile.GCControllerButtonInputbuttonB()GCControllerButtonInputbuttonX()GCControllerButtonInputbuttonY()static voidcancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)static NSArray<java.lang.String>classFallbacksForKeyedArchiver()static org.moe.natj.objc.ClassclassForKeyedUnarchiver()GCControllercontroller()static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()GCControllerDirectionPaddpad()Required to be analog in the Standard profile.static longhash_static()GCGamepadinit()static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(java.lang.String key)GCControllerButtonInputleftShoulder()Shoulder buttons are required to be analog inputs.static java.lang.Objectnew_objc()static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)GCControllerButtonInputrightShoulder()Shoulder buttons are required to be analog inputs.GCGamepadSnapshotsaveSnapshot()Polls the state vector of the controller and saves it to a snapshot.voidsetValueChangedHandler(GCGamepad.Block_setValueChangedHandler value)static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()GCGamepad.Block_valueChangedHandler_retvalueChangedHandler()static longversion_static()-
Methods inherited from class apple.gamecontroller.GCPhysicalInputProfile
allAxes, allButtons, allDpads, allElements, axes, buttons, capture, device, dpads, elements, lastEventTimestamp, objectForKeyedSubscript, setStateFromPhysicalInput
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Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static GCGamepad alloc()
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allocWithZone
public static java.lang.Object allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
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new_objc
public static java.lang.Object new_objc()
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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buttonA
public GCControllerButtonInput buttonA()
All face buttons are required to be analog in the Standard profile. These must be arranged in the diamond pattern given below: Y / \ X B \ / A
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buttonB
public GCControllerButtonInput buttonB()
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buttonX
public GCControllerButtonInput buttonX()
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buttonY
public GCControllerButtonInput buttonY()
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controller
public GCController controller()
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dpad
public GCControllerDirectionPad dpad()
Required to be analog in the Standard profile. All the elements of this directional input are thus analog.
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init
public GCGamepad init()
- Overrides:
initin classGCPhysicalInputProfile
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leftShoulder
public GCControllerButtonInput leftShoulder()
Shoulder buttons are required to be analog inputs.
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rightShoulder
public GCControllerButtonInput rightShoulder()
Shoulder buttons are required to be analog inputs.
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saveSnapshot
public GCGamepadSnapshot saveSnapshot()
Polls the state vector of the controller and saves it to a snapshot. The snapshot is stored in a device independent format that can be serialized and used at a later date. This is useful for features such as quality assurance, save game or replay functionality among many. If your application is heavily multithreaded this may also be useful to guarantee atomicity of input handling as a snapshot will not change based on user input once it is taken.
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setValueChangedHandler
public void setValueChangedHandler(GCGamepad.Block_setValueChangedHandler value)
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valueChangedHandler
public GCGamepad.Block_valueChangedHandler_ret valueChangedHandler()
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