Package apple.gamecontroller
Class GCKeyboard
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.gamecontroller.GCKeyboard
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public class GCKeyboard extends NSObject implements GCDevice
GCKeyboard is available to an application that links to GameController.framework There are 2 ways to access keyboard paired to the system: 1: Querying for the coalescedKeyboard using [GCKeyboard coalescedKeyboard] 2: Registering for Connection/Disconnection notifications from NSNotificationCenter [@note] All connected keyboards are coalesced into one keyboard object, so notification about connection/disconnection will only be delivered once.
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Nested Class Summary
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Nested classes/interfaces inherited from class apple.NSObject
NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedGCKeyboard(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static GCKeyboardalloc()static java.lang.ObjectallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)static booleanautomaticallyNotifiesObserversForKey(java.lang.String key)static voidcancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)static NSArray<java.lang.String>classFallbacksForKeyedArchiver()static org.moe.natj.objc.ClassclassForKeyedUnarchiver()static GCKeyboardcoalescedKeyboard()Keyboard object that represents all keyboards connected to the device Should be used to query key states every time input needs to be handledstatic java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()NSObjecthandlerQueue()The dispatch queue that element value change handlers are submitted on.static longhash_static()GCKeyboardinit()static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)GCKeyboardInputkeyboardInput()Unlike GCController GCKeyboard only has one input profile.static NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(java.lang.String key)static java.lang.Objectnew_objc()GCPhysicalInputProfilephysicalInputProfile()Gets the physical input profile for the device.java.lang.StringproductCategory()The product category the controller belongs to.static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)voidsetHandlerQueue(NSObject value)The dispatch queue that element value change handlers are submitted on.static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()java.lang.StringvendorName()A vendor supplied name.static longversion_static()-
Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static GCKeyboard alloc()
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allocWithZone
public static java.lang.Object allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
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coalescedKeyboard
public static GCKeyboard coalescedKeyboard()
Keyboard object that represents all keyboards connected to the device Should be used to query key states every time input needs to be handled
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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handlerQueue
public NSObject handlerQueue()
Description copied from interface:GCDeviceThe dispatch queue that element value change handlers are submitted on. The default queue is main, and setting this to any other queue will make value change handlers dispatch async on the given queue. This is useful if the main game loop of the application is not on main, or if input logic is handled on another thread from the main game loop.- Specified by:
handlerQueuein interfaceGCDevice- See Also:
GCControllerAxisInput.valueChangedHandler,GCControllerButtonInput.valueChangedHandler,GCControllerButtonInput.pressedChangedHandler,GCControllerDirectionPad.valueChangedHandler,GCMotion.valueChangedHandler
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hash_static
public static long hash_static()
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init
public GCKeyboard init()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
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keyboardInput
public GCKeyboardInput keyboardInput()
Unlike GCController GCKeyboard only has one input profile. This profile allows you to query buttons and button state
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new_objc
public static java.lang.Object new_objc()
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physicalInputProfile
public GCPhysicalInputProfile physicalInputProfile()
Description copied from interface:GCDeviceGets the physical input profile for the device. [@note] This is equivalent to the controller's gamepad, microGamepad, or extendedGamepad instance.- Specified by:
physicalInputProfilein interfaceGCDevice- See Also:
GCController.gamepad,GCController.microGamepad,GCController.extendedGamepad
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productCategory
public java.lang.String productCategory()
Description copied from interface:GCDeviceThe product category the controller belongs to. This is useful for setting appropriate UI elements based on what type of device is connected.- Specified by:
productCategoryin interfaceGCDevice
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setHandlerQueue
public void setHandlerQueue(NSObject value)
Description copied from interface:GCDeviceThe dispatch queue that element value change handlers are submitted on. The default queue is main, and setting this to any other queue will make value change handlers dispatch async on the given queue. This is useful if the main game loop of the application is not on main, or if input logic is handled on another thread from the main game loop.- Specified by:
setHandlerQueuein interfaceGCDevice- See Also:
GCControllerAxisInput.valueChangedHandler,GCControllerButtonInput.valueChangedHandler,GCControllerButtonInput.pressedChangedHandler,GCControllerDirectionPad.valueChangedHandler,GCMotion.valueChangedHandler
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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vendorName
public java.lang.String vendorName()
Description copied from interface:GCDeviceA vendor supplied name. May be nil, and is not guaranteed to be unique. This should not be used as a key in a dictionary, but simply as a way to present some basic information about the device in testing or to the user.- Specified by:
vendorNamein interfaceGCDevice
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version_static
public static long version_static()
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