Package apple.gamecontroller
Class GCMicroGamepad
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.gamecontroller.GCPhysicalInputProfile
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- apple.gamecontroller.GCMicroGamepad
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- All Implemented Interfaces:
NSObject
- Direct Known Subclasses:
GCMicroGamepadSnapshot
public class GCMicroGamepad extends GCPhysicalInputProfile
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceGCMicroGamepad.Block_setValueChangedHandlerstatic interfaceGCMicroGamepad.Block_valueChangedHandler_ret-
Nested classes/interfaces inherited from class apple.NSObject
NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedGCMicroGamepad(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static GCMicroGamepadalloc()static java.lang.ObjectallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)booleanallowsRotation()Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation.static booleanautomaticallyNotifiesObserversForKey(java.lang.String key)GCControllerButtonInputbuttonA()The Micro profile has two buttons that are optionally analog in the Micro profile.GCControllerButtonInputbuttonMenu()Button menu is the primary menu button, and should be used to enter the main menu and pause the game.GCControllerButtonInputbuttonX()Button X is the secondary action button, it indicates an alternate affirmative action and should be used to perform a secondary action.static voidcancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)static NSArray<java.lang.String>classFallbacksForKeyedArchiver()static org.moe.natj.objc.ClassclassForKeyedUnarchiver()GCControllercontroller()static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()GCControllerDirectionPaddpad()Optionally analog in the Micro profile.static longhash_static()GCMicroGamepadinit()static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(java.lang.String key)static java.lang.Objectnew_objc()booleanreportsAbsoluteDpadValues()The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface.static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)GCMicroGamepadSnapshotsaveSnapshot()Polls the state vector of the controller and saves it to a snapshot.voidsetAllowsRotation(boolean value)Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation.voidsetReportsAbsoluteDpadValues(boolean value)The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface.voidsetStateFromMicroGamepad(GCMicroGamepad microGamepad)Sets the state vector of the micro gamepad to a copy of the input micro gamepad's state vector.voidsetValueChangedHandler(GCMicroGamepad.Block_setValueChangedHandler value)static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()GCMicroGamepad.Block_valueChangedHandler_retvalueChangedHandler()static longversion_static()-
Methods inherited from class apple.gamecontroller.GCPhysicalInputProfile
allAxes, allButtons, allDpads, allElements, axes, buttons, capture, device, dpads, elements, lastEventTimestamp, objectForKeyedSubscript, setStateFromPhysicalInput
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Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static GCMicroGamepad alloc()
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allocWithZone
public static java.lang.Object allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
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new_objc
public static java.lang.Object new_objc()
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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allowsRotation
public boolean allowsRotation()
Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation. The default value for this property is NO.
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buttonA
public GCControllerButtonInput buttonA()
The Micro profile has two buttons that are optionally analog in the Micro profile. Button A is the primary action button, it indicates affirmative action and should be used to advance in menus or perform the primary action in gameplay.
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buttonX
public GCControllerButtonInput buttonX()
Button X is the secondary action button, it indicates an alternate affirmative action and should be used to perform a secondary action. If there is no secondary action it should be used as equivalent to buttonA. Unlike on other profiles there is no negative button on this profile. Instead the menu button should be used to present menu content or to retreat in a menu flow.- See Also:
buttonA()
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controller
public GCController controller()
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dpad
public GCControllerDirectionPad dpad()
Optionally analog in the Micro profile. All the elements of this directional input are either analog or digital.
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init
public GCMicroGamepad init()
- Overrides:
initin classGCPhysicalInputProfile
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reportsAbsoluteDpadValues
public boolean reportsAbsoluteDpadValues()
The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface. If NO; a smaller sliding window is created around the initial touch point and subsequent movement is relative to that center. Movement outside the window will slide the window with it to re-center it. This is great for surfaces where there is no clear sense of a middle and drift over time is an issue. If YES; the absolute values are used and any drift will have to managed manually either through user traning or by a developer using the dpad. The default value for this property is NO, meaning a sliding window is used for the dpad.
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saveSnapshot
public GCMicroGamepadSnapshot saveSnapshot()
Polls the state vector of the controller and saves it to a snapshot. The snapshot is stored in a device independent format that can be serialized and used at a later date. This is useful for features such as quality assurance, save game or replay functionality among many. If your application is heavily multithreaded this may also be useful to guarantee atomicity of input handling as a snapshot will not change based on user input once it is taken.- See Also:
GCMicroGamepadSnapshot
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setAllowsRotation
public void setAllowsRotation(boolean value)
Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation. The default value for this property is NO.
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setReportsAbsoluteDpadValues
public void setReportsAbsoluteDpadValues(boolean value)
The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface. If NO; a smaller sliding window is created around the initial touch point and subsequent movement is relative to that center. Movement outside the window will slide the window with it to re-center it. This is great for surfaces where there is no clear sense of a middle and drift over time is an issue. If YES; the absolute values are used and any drift will have to managed manually either through user traning or by a developer using the dpad. The default value for this property is NO, meaning a sliding window is used for the dpad.
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setValueChangedHandler
public void setValueChangedHandler(GCMicroGamepad.Block_setValueChangedHandler value)
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valueChangedHandler
public GCMicroGamepad.Block_valueChangedHandler_ret valueChangedHandler()
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buttonMenu
public GCControllerButtonInput buttonMenu()
Button menu is the primary menu button, and should be used to enter the main menu and pause the game.
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setStateFromMicroGamepad
public void setStateFromMicroGamepad(GCMicroGamepad microGamepad)
Sets the state vector of the micro gamepad to a copy of the input micro gamepad's state vector. [@note] If the controller's snapshot flag is set to NO, this method has no effect.- See Also:
GCController.snapshot
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