Package apple.gamecontroller.struct
Class GCGamepadSnapShotDataV100
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.c.StructObject
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- apple.gamecontroller.struct.GCGamepadSnapShotDataV100
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public final class GCGamepadSnapShotDataV100 extends org.moe.natj.c.StructObject
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Constructor Summary
Constructors Modifier Constructor Description GCGamepadSnapShotDataV100()protectedGCGamepadSnapShotDataV100(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description floatbuttonA()Buttons in the range [0.0, 1.0]floatbuttonB()floatbuttonX()floatbuttonY()floatdpadX()Standard gamepad data Axes in the range [-1.0, 1.0]floatdpadY()floatleftShoulder()floatrightShoulder()voidsetButtonA(float value)Buttons in the range [0.0, 1.0]voidsetButtonB(float value)voidsetButtonX(float value)voidsetButtonY(float value)voidsetDpadX(float value)Standard gamepad data Axes in the range [-1.0, 1.0]voidsetDpadY(float value)voidsetLeftShoulder(float value)voidsetRightShoulder(float value)voidsetSize(char value)sizeof(GCGamepadSnapShotDataV100) or largervoidsetVersion(char value)0x0100charsize()sizeof(GCGamepadSnapShotDataV100) or largercharversion()0x0100
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Method Detail
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version
public char version()
0x0100
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setVersion
public void setVersion(char value)
0x0100
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size
public char size()
sizeof(GCGamepadSnapShotDataV100) or larger
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setSize
public void setSize(char value)
sizeof(GCGamepadSnapShotDataV100) or larger
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dpadX
public float dpadX()
Standard gamepad data Axes in the range [-1.0, 1.0]
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setDpadX
public void setDpadX(float value)
Standard gamepad data Axes in the range [-1.0, 1.0]
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dpadY
public float dpadY()
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setDpadY
public void setDpadY(float value)
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buttonA
public float buttonA()
Buttons in the range [0.0, 1.0]
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setButtonA
public void setButtonA(float value)
Buttons in the range [0.0, 1.0]
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buttonB
public float buttonB()
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setButtonB
public void setButtonB(float value)
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buttonX
public float buttonX()
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setButtonX
public void setButtonX(float value)
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buttonY
public float buttonY()
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setButtonY
public void setButtonY(float value)
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leftShoulder
public float leftShoulder()
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setLeftShoulder
public void setLeftShoulder(float value)
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rightShoulder
public float rightShoulder()
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setRightShoulder
public void setRightShoulder(float value)
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