Class GCMicroGamepadSnapShotDataV100


  • public final class GCMicroGamepadSnapShotDataV100
    extends org.moe.natj.c.StructObject
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      float buttonA()
      Buttons in the range [0.0, 1.0]
      float buttonX()  
      float dpadX()
      Standard gamepad data Axes in the range [-1.0, 1.0]
      float dpadY()  
      void setButtonA​(float value)
      Buttons in the range [0.0, 1.0]
      void setButtonX​(float value)  
      void setDpadX​(float value)
      Standard gamepad data Axes in the range [-1.0, 1.0]
      void setDpadY​(float value)  
      void setSize​(char value)
      sizeof(GCMicroGamepadSnapShotDataV100) or larger
      void setVersion​(char value)
      0x0100
      char size()
      sizeof(GCMicroGamepadSnapShotDataV100) or larger
      char version()
      0x0100
      • Methods inherited from class org.moe.natj.general.NativeObject

        finalize, getPeer, getPeerPointer
      • Methods inherited from class java.lang.Object

        clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • GCMicroGamepadSnapShotDataV100

        public GCMicroGamepadSnapShotDataV100()
      • GCMicroGamepadSnapShotDataV100

        protected GCMicroGamepadSnapShotDataV100​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • version

        public char version()
        0x0100
      • setVersion

        public void setVersion​(char value)
        0x0100
      • size

        public char size()
        sizeof(GCMicroGamepadSnapShotDataV100) or larger
      • setSize

        public void setSize​(char value)
        sizeof(GCMicroGamepadSnapShotDataV100) or larger
      • dpadX

        public float dpadX()
        Standard gamepad data Axes in the range [-1.0, 1.0]
      • setDpadX

        public void setDpadX​(float value)
        Standard gamepad data Axes in the range [-1.0, 1.0]
      • dpadY

        public float dpadY()
      • setDpadY

        public void setDpadY​(float value)
      • buttonA

        public float buttonA()
        Buttons in the range [0.0, 1.0]
      • setButtonA

        public void setButtonA​(float value)
        Buttons in the range [0.0, 1.0]
      • buttonX

        public float buttonX()
      • setButtonX

        public void setButtonX​(float value)