Package apple.gamekit

Class GKMatchRequest

  • All Implemented Interfaces:
    NSObject

    public class GKMatchRequest
    extends NSObject
    GKMatchRequest represents the parameters needed to create the match.
    • Constructor Detail

      • GKMatchRequest

        protected GKMatchRequest​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • allocWithZone

        public static java.lang.Object allocWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(java.lang.Object aTarget,
                                                                                 org.moe.natj.objc.SEL aSelector,
                                                                                 java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        public static org.moe.natj.objc.Class classForKeyedUnarchiver()
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • keyPathsForValuesAffectingValueForKey

        public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(java.lang.String key)
      • maxPlayersAllowedForMatchOfType

        public static long maxPlayersAllowedForMatchOfType​(long matchType)
        To determine the maximum allowed players for each type of match supported.
      • new_objc

        public static java.lang.Object new_objc()
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • version_static

        public static long version_static()
      • defaultNumberOfPlayers

        public long defaultNumberOfPlayers()
        Default number of players to use during matchmaking. If not set we default to maxPlayers
      • inviteMessage

        public java.lang.String inviteMessage()
        Message sent to invited players, may be modified if using GKMatchmakerViewController Will return nil if the player is underage or restricted.
      • maxPlayers

        public long maxPlayers()
        Maximum number of players for the match
      • minPlayers

        public long minPlayers()
        Minimum number of players for the match
      • playerAttributes

        public int playerAttributes()
        optional mask that specifies the role that the local player would like to play in the game. If this value is 0 (the default), this property is ignored. If the value is nonzero, then automatching uses the value as a mask that restricts the role the player can play in the group. Automatching with player attributes matches new players into the game so that the bitwise OR of the masks of all the players in the resulting match equals 0xFFFFFFFF.
      • playerGroup

        public long playerGroup()
        The player group identifier. Matchmaking will only take place between players in the same group.
      • playersToInvite

        @Deprecated
        public NSArray<java.lang.String> playersToInvite()
        Deprecated.
        Array of player IDs to invite, or nil if none
      • recipients

        public NSArray<? extends GKPlayer> recipients()
        Array of GKPlayers to invite, or nil if none. This array can also include local guest players.
      • setDefaultNumberOfPlayers

        public void setDefaultNumberOfPlayers​(long value)
        Default number of players to use during matchmaking. If not set we default to maxPlayers
      • setInviteMessage

        public void setInviteMessage​(java.lang.String value)
        Message sent to invited players, may be modified if using GKMatchmakerViewController Will return nil if the player is underage or restricted.
      • setMaxPlayers

        public void setMaxPlayers​(long value)
        Maximum number of players for the match
      • setMinPlayers

        public void setMinPlayers​(long value)
        Minimum number of players for the match
      • setPlayerAttributes

        public void setPlayerAttributes​(int value)
        optional mask that specifies the role that the local player would like to play in the game. If this value is 0 (the default), this property is ignored. If the value is nonzero, then automatching uses the value as a mask that restricts the role the player can play in the group. Automatching with player attributes matches new players into the game so that the bitwise OR of the masks of all the players in the resulting match equals 0xFFFFFFFF.
      • setPlayerGroup

        public void setPlayerGroup​(long value)
        The player group identifier. Matchmaking will only take place between players in the same group.
      • setPlayersToInvite

        @Deprecated
        public void setPlayersToInvite​(NSArray<java.lang.String> value)
        Deprecated.
        Array of player IDs to invite, or nil if none
      • setRecipients

        public void setRecipients​(NSArray<? extends GKPlayer> value)
        Array of GKPlayers to invite, or nil if none. This array can also include local guest players.
      • restrictToAutomatch

        public boolean restrictToAutomatch()
        Whether or not a match will be created only using auto-match. If YES, then a player will not be able to invite anyone (including contacts, friends, and nearby players) to the match, but rely on auto-matching to find players for the match. Default is NO.
      • setRestrictToAutomatch

        public void setRestrictToAutomatch​(boolean value)
        Whether or not a match will be created only using auto-match. If YES, then a player will not be able to invite anyone (including contacts, friends, and nearby players) to the match, but rely on auto-matching to find players for the match. Default is NO.