Class MPSSVGFDefaultTextureAllocator

  • All Implemented Interfaces:
    MPSSVGFTextureAllocator, NSObject

    public class MPSSVGFDefaultTextureAllocator
    extends NSObject
    implements MPSSVGFTextureAllocator
    A default implementation of the MPSSVGFTextureAllocator protocol. Maintains a cache of textures which is checked first when a texture is requested. If there is no suitable texture in the cache, allocates a texture directly from the Metal device.
    • Constructor Detail

      • MPSSVGFDefaultTextureAllocator

        protected MPSSVGFDefaultTextureAllocator​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • allocWithZone

        public static java.lang.Object allocWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
      • allocatedTextureCount

        public long allocatedTextureCount()
        The number of textures which have been allocated from this allocator
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(java.lang.Object aTarget,
                                                                                 org.moe.natj.objc.SEL aSelector,
                                                                                 java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        public static org.moe.natj.objc.Class classForKeyedUnarchiver()
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • device

        public MTLDevice device()
        Metal device this object was allocated from
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • keyPathsForValuesAffectingValueForKey

        public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(java.lang.String key)
      • new_objc

        public static java.lang.Object new_objc()
      • reset

        public void reset()
        Remove all textures from the cache
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • returnTexture

        public void returnTexture​(MTLTexture texture)
        Description copied from interface: MPSSVGFTextureAllocator
        Return a texture to the allocator. The allocator operate in such a way as to reduce the allocation cost should another texture be requested with the same width, height, and pixel format.
        Specified by:
        returnTexture in interface MPSSVGFTextureAllocator
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • version_static

        public static long version_static()