Package apple.metalperformanceshaders
Class MPSState
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.metalperformanceshaders.MPSState
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- All Implemented Interfaces:
NSObject
- Direct Known Subclasses:
MPSCNNConvolutionWeightsAndBiasesState,MPSCNNLossLabels,MPSCNNNormalizationGammaAndBetaState,MPSCNNNormalizationMeanAndVarianceState,MPSNDArrayGradientState,MPSNNBinaryGradientState,MPSNNGradientState,MPSNNMultiaryGradientState,MPSRNNMatrixTrainingState,MPSRNNRecurrentImageState,MPSRNNRecurrentMatrixState
public class MPSState extends NSObject
MPSState [@dependency] This depends on Metal Framework A semi-opaque data container for large storage in MPS CNN filters Some MPS CNN kernels produce additional information beyond a MPSImage. These may be pooling indices where the result came from, convolution weights, or other information not contained in the usual MPSImage result from a MPSCNNKernel. A MPSState object typically contains one or more expensive MTLResources such as textures or buffers to store this information. It provides a base class with interfaces for managing this storage. Child classes may add additional functionality specific to their contents. Some MPSState objects are temporary. Temporary state objects, like MPSTemporaryImages and Matrices, are for very short lived storage, perhaps just a few lines of code within the scope of a single MTLCommandBuffer. They are very efficient for storage, as several temporary objects can share the same memory over the course of a MTLCommandBuffer. This can improve both memory usage and time spent in the kernel wiring down memory and such. You may find that some large CNN tasks can not be computed without them, as non-temporary storage would simply take up too much memory. In exchange, the lifetime of the underlying storage in temporary MPSState objects needs to be carefully managed. ARC often waits until the end of scope to release objects. Temporary storage often needs to be released sooner than that. Consequently the lifetime of the data in the underlying MTLResources is managed by a readCount property. Each time a MPSCNNKernel reads a temporary MPSState object the readCount is automatically decremented. When it reaches zero, the underlying storage is recycled for use by other MPS temporary objects, and the data is becomes undefined. If you need to consume the data multiple times, you should set the readCount to a larger number to prevent the data from becomming undefined. You may set the readCount to 0 yourself to return the storage to MPS, if for any reason, you realize that the MPSState object will no longer be used. The contents of a temporary MPSState object are only valid from creation to the time the readCount reaches 0. The data is only valid for the MTLCommandBuffer on which it was created. Non-temporary MPSState objects are valid on any MTLCommandBuffer on the same device until they are released. Finally, temporary MPSState objects are complicated to use with blit encoders. Your application should assume that the temporary MPSState is backed by a MTLHeap, and consequently needs a MTLFence to ensure that compute command encoders and other encoders do not trip over one another with heap based memory. MPS will almost never use a blit encoder for this reason. If you do need one, then you will need to make a new compute encoder to block on whatever previous compute encoder last used the heap block. (MPS will not tell you who previously used the heap block. That encoder is almost certainly long dead anyway.) If concurrent encoders are involved, then a barrier might be needed. Within that compute encoder, you will call -updateFence. End the compute encoder, make a blit encoder wait for the fence, do the blit, update a new fence, then make a new compute encoder, wait for the second fence, then you can continue. Possibly the second do-nothing compute encoder needs to be ended so MPS can be called. Frankly, we don't bother with blit encoders and just write a compute operation for copy / clear as needed, or better yet find a way to eliminate the clear / copy pass so we don't have to pay for it. Your application needs to use temporary MPSStates and MPSTemporaryImages. Memory costs skyrocket, otherwise. It is the blit encoder that is hopefully optional. Note: the most common use of a blit encoder, -synchronizeResource: can not encounter this problem because temporary images and states live in GPU private memory and can not be read by the CPU.
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Nested Class Summary
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Nested classes/interfaces inherited from class apple.NSObject
NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedMPSState(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static MPSStatealloc()static java.lang.ObjectallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)static booleanautomaticallyNotifiesObserversForKey(java.lang.String key)longbufferSizeAtIndex(long index)Return the buffer size of the MTLBuffer at index or 0 if it is not a MTLBuffer Does not force allocation of the MTLResourcestatic voidcancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)static NSArray<java.lang.String>classFallbacksForKeyedArchiver()static org.moe.natj.objc.ClassclassForKeyedUnarchiver()static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()MPSImageDescriptordestinationImageDescriptorForSourceImagesSourceStatesForKernelSuggestedDescriptor(NSArray<? extends MPSImage> sourceImages, NSArray<? extends MPSState> sourceStates, MPSKernel kernel, MPSImageDescriptor inDescriptor)Determine padding and sizing of result images A MPSState has the opportunity to reconfigure the MPSImageDescriptor used to create the filter result state and set the MPSKernel.offset to the correct value.static longhash_static()MPSStateinit()MPSStateinitWithDeviceBufferSize(MTLDevice device, long bufferSize)MPSStateinitWithDeviceResourceList(MTLDevice device, MPSStateResourceList resourceList)Initialize a non-temporary state to hold a number of textures and buffers The allocation of each resource will be deferred until it is needed.MPSStateinitWithDeviceTextureDescriptor(MTLDevice device, MTLTextureDescriptor descriptor)MPSStateinitWithResource(MTLResource resource)Create a MPSState with a non-temporary MTLResourceMPSStateinitWithResources(NSArray<?> resources)Create a state object with a list of MTLResources Because MPS prefers deferred allocation of resources your application should use -initWithTextures:bufferSizes:bufferCount: whenever possible.static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)booleanisTemporary()Describes whether or not a MPSState object is temporary or not.static NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(java.lang.String key)java.lang.Stringlabel()[@property] label A string to help identify this object.static java.lang.Objectnew_objc()longreadCount()The number of times temporary data may be read by a MPSCNNKernel before its contents become undefined.static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)MTLResourceresource()Get the private MTLResource underlying the MPSState When the state is not directly initialized with a MTLResource, the actuall MTLResource creation is deferred.MTLResourceresourceAtIndexAllocateMemory(long index, boolean allocateMemory)Get the MTLResource at the indicated index By convention, except where otherwise documented, the MTLResources held by the MPSState are private to the MPSState object, owned by the MPSState subclass author.longresourceCount()Return the number of MTLResource objects held by the statelongresourceSize()Get the number of bytes used to allocate underyling MTLResources This is the size of the backing store of underlying MTLResources.longresourceTypeAtIndex(long index)Return YES if the resource at index is a buffer Does not force allocation of the MTLResourcevoidsetLabel(java.lang.String value)[@property] label A string to help identify this object.voidsetReadCount(long value)The number of times temporary data may be read by a MPSCNNKernel before its contents become undefined.static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()voidsynchronizeOnCommandBuffer(MTLCommandBuffer commandBuffer)Flush any copy of MTLResources held by the state from the device's caches, and invalidate any CPU caches if needed.static java.lang.ObjecttemporaryStateWithCommandBuffer(MTLCommandBuffer cmdBuf)Create a new autoreleased temporary state object without underlying resourcestatic java.lang.ObjecttemporaryStateWithCommandBufferBufferSize(MTLCommandBuffer cmdBuf, long bufferSize)Create a MPSState holding a temporary MTLBufferstatic java.lang.ObjecttemporaryStateWithCommandBufferResourceList(MTLCommandBuffer commandBuffer, MPSStateResourceList resourceList)Initialize a temporary state to hold a number of textures and buffers The textures occur first in sequencestatic java.lang.ObjecttemporaryStateWithCommandBufferTextureDescriptor(MTLCommandBuffer cmdBuf, MTLTextureDescriptor descriptor)Create a MPSState holding a temporary MTLTextureMPSStateTextureInfotextureInfoAtIndex(long index)Return the texture size {width,height,depth} or {0,0,0} if it is not a MTLTexture Does not force allocation of the MTLResourcestatic longversion_static()-
Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static MPSState alloc()
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allocWithZone
public static java.lang.Object allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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isTemporary
public boolean isTemporary()
Describes whether or not a MPSState object is temporary or not. Temporary MPSState objects are designed to efficiently share memory with other objects on a MTLCommandBuffer. Their valid lifetime is limited to the lifetime of a MTLCommandBuffer. The valid lifetime of the data that they contain stretches from creation to when their readcount reaches 0. Non-temporary MPSState objects can in contrast be used at any time with any command buffer, until they are released and their reference count reaches 0. (Reference and read counts are different things.) Since the lifetimes of temporary and non-temporary MPSState objects vary widely, it can be important to know what sort of state object it is so that it can be handled correctly. MPSStates without a resource are not temporary.
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keyPathsForValuesAffectingValueForKey
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
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label
public java.lang.String label()
[@property] label A string to help identify this object.
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new_objc
public static java.lang.Object new_objc()
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readCount
public long readCount()
The number of times temporary data may be read by a MPSCNNKernel before its contents become undefined. MPSState must release their underlying resources for reuse immediately after last use. So as to facilitate *prompt* convenient memory recycling, each time a temporary MPSState is read by a MPSCNNKernel -encode... method, its readCount is automatically decremented. When the readCount reaches 0, the underlying resources are automatically made available for reuse by MPS prior to return from the -encode.. method. Any data stored by the MPSState becomes undefined at this time. By default, the readCount is initialized to 1, indicating a image that may be overwritten any number of times, but read only once. Non-temporary MPSState objects have their readCount initialized to 0. Please use the isTemporary method to learn whether a MPSState object is temporary. You may change the readCount as desired to allow MPSCNNKernels to read the state object additional times. However, it is an error to change the readCount once it is zero. It is an error to read or write to a temporary MPSState object with a zero readCount. You may set the readCount to 0 yourself to cause the underlying storage to be returned to MPS. The Metal API Validation layer will assert if a temporary MPSState is deallocated with non-zero readCount to help identify cases when resources are not returned promptly. ReadCount behavior for MPSStateBatches: In some cases, the same state object is used for the entire batch. This is common when the filter needs to accumulate state over an entire batch, such as during weight update for convolution or statistics accumulation in batch normalization. In such cases, the single MPSState accumulator is represented as a MPSStateBatch with batch.count pointers to the same MPSState object. When MPS decrements the read count on states or images in a batch it only does so on unique objects. Your application should follow the same convention. MPSStateBatchIncrementReadCount() is provided to help you.
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setLabel
public void setLabel(java.lang.String value)
[@property] label A string to help identify this object.
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setReadCount
public void setReadCount(long value)
The number of times temporary data may be read by a MPSCNNKernel before its contents become undefined. MPSState must release their underlying resources for reuse immediately after last use. So as to facilitate *prompt* convenient memory recycling, each time a temporary MPSState is read by a MPSCNNKernel -encode... method, its readCount is automatically decremented. When the readCount reaches 0, the underlying resources are automatically made available for reuse by MPS prior to return from the -encode.. method. Any data stored by the MPSState becomes undefined at this time. By default, the readCount is initialized to 1, indicating a image that may be overwritten any number of times, but read only once. Non-temporary MPSState objects have their readCount initialized to 0. Please use the isTemporary method to learn whether a MPSState object is temporary. You may change the readCount as desired to allow MPSCNNKernels to read the state object additional times. However, it is an error to change the readCount once it is zero. It is an error to read or write to a temporary MPSState object with a zero readCount. You may set the readCount to 0 yourself to cause the underlying storage to be returned to MPS. The Metal API Validation layer will assert if a temporary MPSState is deallocated with non-zero readCount to help identify cases when resources are not returned promptly. ReadCount behavior for MPSStateBatches: In some cases, the same state object is used for the entire batch. This is common when the filter needs to accumulate state over an entire batch, such as during weight update for convolution or statistics accumulation in batch normalization. In such cases, the single MPSState accumulator is represented as a MPSStateBatch with batch.count pointers to the same MPSState object. When MPS decrements the read count on states or images in a batch it only does so on unique objects. Your application should follow the same convention. MPSStateBatchIncrementReadCount() is provided to help you.
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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bufferSizeAtIndex
public long bufferSizeAtIndex(long index)
Return the buffer size of the MTLBuffer at index or 0 if it is not a MTLBuffer Does not force allocation of the MTLResource
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destinationImageDescriptorForSourceImagesSourceStatesForKernelSuggestedDescriptor
public MPSImageDescriptor destinationImageDescriptorForSourceImagesSourceStatesForKernelSuggestedDescriptor(NSArray<? extends MPSImage> sourceImages, NSArray<? extends MPSState> sourceStates, MPSKernel kernel, MPSImageDescriptor inDescriptor)
Determine padding and sizing of result images A MPSState has the opportunity to reconfigure the MPSImageDescriptor used to create the filter result state and set the MPSKernel.offset to the correct value. By default, the MPSState does not modify the descriptor. There is a order of operations defined for who may update the descriptor: 1) Default padding code runs based on the MPSNNPaddingMethod in the MPSCNNKernel.padding. This creates the descriptor and picks a starting value for the MPSCNNKernel.offset. 2) MPSStates are called in order to apply this function and update the offset. 3) The MPSNNPadding custom padding method of the same name is called. 4) Some code that may prove helpful: [@code] const int centeringPolicy = 0; // When kernelSize is even: 0 pad bottom right. 1 pad top left. Centers the kernel for even sized kernels. typedef enum Style{ StyleValidOnly = -1, StyleSame = 0, StyleFull = 1 }Style; // Typical destination size in one dimension for forward filters (most filters) static int DestSize( int sourceSize, int stride, int filterWindowSize, Style style ){ sourceSize += style * (filterWindowSize - 1); // adjust how many pixels we are allowed to read return (sourceSize + stride - 1) / stride; // sourceSize / stride, round up } // Typical destination size in one dimension for reverse filters (e.g. convolution transpose) static int DestSizeReverse( int sourceSize, int stride, int filterWindowSize, Style style ){ return (sourceSize-1) * stride + // center tap for the last N-1 results. Take stride into account 1 + // center tap for the first result style * (filterWindowSize-1); // add or subtract (or ignore) the filter extent } // Find the MPSOffset in one dimension static int Offset( int sourceSize, int stride, int filterWindowSize, Style style ){ // The correction needed to adjust from position of left edge to center per MPSOffset definition int correction = filterWindowSize / 2; // exit if all we want is to start consuming pixels at the left edge of the image. if( 0 ) return correction; // Center the area consumed in the source image: // Calculate the size of the destination image int destSize = DestSize( sourceSize, stride, filterWindowSize, style ); // use DestSizeReverse here instead as appropriate // calculate extent of pixels we need to read in source to populate the destination int readSize = (destSize-1) * stride + filterWindowSize; // calculate number of missing pixels in source int extraSize = readSize - sourceSize; // number of missing pixels on left side int leftExtraPixels = (extraSize + centeringPolicy) / 2; // account for the fact that the offset is based on the center pixel, not the left edge return correction - leftExtraPixels; } [@endcode]- Parameters:
sourceImages- The list of source images to be usedsourceStates- The list of source states to be usedkernel- The MPSKernel the padding method will be applied to. Set the kernel.offsetinDescriptor- MPS will prepare a starting guess based on the padding policy (exclusive of MPSNNPaddingMethodCustom) set for the object. You should adjust the offset and image size accordingly. It is on an autoreleasepool.- Returns:
- The MPSImageDescriptor to use to make a MPSImage to capture the results from the filter. The MPSImageDescriptor is assumed to be on an autoreleasepool. Your method must also set the kernel.offset property.
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initWithDeviceBufferSize
public MPSState initWithDeviceBufferSize(MTLDevice device, long bufferSize)
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initWithDeviceResourceList
public MPSState initWithDeviceResourceList(MTLDevice device, MPSStateResourceList resourceList)
Initialize a non-temporary state to hold a number of textures and buffers The allocation of each resource will be deferred until it is needed. This occurs when -resource or -resourceAtIndex: is called.- Parameters:
resourceList- The list of resources to create.
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initWithDeviceTextureDescriptor
public MPSState initWithDeviceTextureDescriptor(MTLDevice device, MTLTextureDescriptor descriptor)
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initWithResource
public MPSState initWithResource(MTLResource resource)
Create a MPSState with a non-temporary MTLResource- Parameters:
resource- A MTLBuffer or MTLTexture. May be nil.
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initWithResources
public MPSState initWithResources(NSArray<?> resources)
Create a state object with a list of MTLResources Because MPS prefers deferred allocation of resources your application should use -initWithTextures:bufferSizes:bufferCount: whenever possible. This method is useful for cases when the MTLResources must be initialized by the CPU.
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resource
public MTLResource resource()
Get the private MTLResource underlying the MPSState When the state is not directly initialized with a MTLResource, the actuall MTLResource creation is deferred. Especially with temporary resources, it is important to delay this creation as late as possible to avoid increasing the memory footprint. The memory is returned for reuse when the readCount = 0. Calling the -resource method will force the resource to be allocated, so you should not use it lightly, for purposes such as finding the MTLPixelFormat of a texture in the state. By convention, except where otherwise documented, the MTLResources held by the MPSState are private to the MPSState object, owned by the MPSState subclass author. If the MPSState subclass author is MPS, then the identity (e.g. texture vs. buffer) and information contained in the resource should be considered implementation dependent. It may change by operating system version or device. If you are the author of the subclass then it is for your own use, and MPS will not look at it, except perhaps so as to pass it to a custom kernel. Otherwise, the method is made available to facilitate debugging and to allow you to write your own state objects.
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resourceAtIndexAllocateMemory
public MTLResource resourceAtIndexAllocateMemory(long index, boolean allocateMemory)
Get the MTLResource at the indicated index By convention, except where otherwise documented, the MTLResources held by the MPSState are private to the MPSState object, owned by the MPSState subclass author. If the MPSState subclass author is MPS, then the identity (e.g. texture vs. buffer) and information contained in the resource should be considered implementation dependent. It may change by operating system version or device. If you are the author of the subclass then it is for your own use, and MPS will not look at it, except perhaps so as to pass it to a custom kernel. Otherwise, the method is made available to facilitate debugging and to allow you to write your own state objects. Provide accessors to read this information in a defined format.- Parameters:
index- The index of the MTLResource to retrieveallocateMemory- It is very important to avoid allocating memory to hold MTLResources until it is absolutely necessary, especially when working with temporary MPSStates. When allocateMemory is set to NO and the resource has not yet been allocated, nil will be returned instead. If you just need information about the resource such as buffer size or MTLTexture properties, but not the resource itself, please use -bufferSizeAtIndex: or -textureInfoAtIndex: instead, as these will not force the creation of the MTLResource.
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resourceCount
public long resourceCount()
Return the number of MTLResource objects held by the state
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resourceSize
public long resourceSize()
Get the number of bytes used to allocate underyling MTLResources This is the size of the backing store of underlying MTLResources. It does not include all storage used by the object, for example the storage used to hold the MPSState instantiation and MTLTexture or MTLBuffer is not included. It only measures the size of the allocation used to hold the texels in the texture or bytes in the buffer. This value is subject to change between different devices and operating systems. Except when -initWithResource: is used, most MPSStates are allocated without a backing store. The backing store is allocated lazily when it is needed, typically when the .texture property is called. Consequently, in most cases, it should be inexpensive to make a MPSImage to see how much memory it will need, and release it if it is too large. This method may fail in certain circumstances, such as when the MPSImage is created with -initWithTexture:featureChannels:, in which case 0 will be returned.
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resourceTypeAtIndex
public long resourceTypeAtIndex(long index)
Return YES if the resource at index is a buffer Does not force allocation of the MTLResource
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synchronizeOnCommandBuffer
public void synchronizeOnCommandBuffer(MTLCommandBuffer commandBuffer)
Flush any copy of MTLResources held by the state from the device's caches, and invalidate any CPU caches if needed. This will call [idsynchronizeResource: ] on the state's MTLResources. This is necessary for all MTLStorageModeManaged resources. For other resources, including temporary resources (these are all MTLStorageModePrivate), nothing is done. - Parameters:
commandBuffer- The commandbuffer on which to synchronize
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temporaryStateWithCommandBuffer
public static java.lang.Object temporaryStateWithCommandBuffer(MTLCommandBuffer cmdBuf)
Create a new autoreleased temporary state object without underlying resource- Parameters:
cmdBuf- The command buffer with which the temporary resource is associated
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temporaryStateWithCommandBufferBufferSize
public static java.lang.Object temporaryStateWithCommandBufferBufferSize(MTLCommandBuffer cmdBuf, long bufferSize)
Create a MPSState holding a temporary MTLBuffer- Parameters:
cmdBuf- The command buffer against which the temporary resource is allocatedbufferSize- The size of the buffer in bytes
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temporaryStateWithCommandBufferResourceList
public static java.lang.Object temporaryStateWithCommandBufferResourceList(MTLCommandBuffer commandBuffer, MPSStateResourceList resourceList)
Initialize a temporary state to hold a number of textures and buffers The textures occur first in sequence
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temporaryStateWithCommandBufferTextureDescriptor
public static java.lang.Object temporaryStateWithCommandBufferTextureDescriptor(MTLCommandBuffer cmdBuf, MTLTextureDescriptor descriptor)
Create a MPSState holding a temporary MTLTexture- Parameters:
cmdBuf- The command buffer against which the temporary resource is allocateddescriptor- A descriptor for the new temporary texture
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textureInfoAtIndex
public MPSStateTextureInfo textureInfoAtIndex(long index)
Return the texture size {width,height,depth} or {0,0,0} if it is not a MTLTexture Does not force allocation of the MTLResource
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