Package apple.modelio
Class MDLSubmeshTopology
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.modelio.MDLSubmeshTopology
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Nested Class Summary
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Nested classes/interfaces inherited from class apple.NSObject
NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedMDLSubmeshTopology(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static MDLSubmeshTopologyalloc()static java.lang.ObjectallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)static booleanautomaticallyNotifiesObserversForKey(java.lang.String key)static voidcancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)static NSArray<java.lang.String>classFallbacksForKeyedArchiver()static org.moe.natj.objc.ClassclassForKeyedUnarchiver()static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()longedgeCreaseCount()[@property] edgeCreaseCount The number of edge creases encoded in edgeCreasesMDLMeshBufferedgeCreaseIndices()A crease value at an edge to be applied during subdivision.MDLMeshBufferedgeCreases()longfaceCount()[@property] faceCount The number of faces encoded in faceTopologyBufferMDLMeshBufferfaceTopology()[@property] faceTopologyBuffer A buffer of 8 bit unsigned integer values, where each entry corresponds to the number of vertices making up a face.static longhash_static()longholeCount()[@property] holeCount The number of holes encoded in holesMDLMeshBufferholes()The hole attribute is a vertex attribute of single integer values where each integer is an index of a face that is to be used as a hole.MDLSubmeshTopologyinit()MDLSubmeshTopologyinitWithSubmesh(MDLSubmesh submesh)initWithSubmesh: create a topology object corresponding to the topology in the submeshstatic NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(java.lang.String key)static java.lang.Objectnew_objc()static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)voidsetEdgeCreaseCount(long value)[@property] edgeCreaseCount The number of edge creases encoded in edgeCreasesvoidsetEdgeCreaseIndices(MDLMeshBuffer value)A crease value at an edge to be applied during subdivision.voidsetEdgeCreases(MDLMeshBuffer value)voidsetFaceCount(long value)[@property] faceCount The number of faces encoded in faceTopologyBuffervoidsetFaceTopology(MDLMeshBuffer value)[@property] faceTopologyBuffer A buffer of 8 bit unsigned integer values, where each entry corresponds to the number of vertices making up a face.voidsetHoleCount(long value)[@property] holeCount The number of holes encoded in holesvoidsetHoles(MDLMeshBuffer value)The hole attribute is a vertex attribute of single integer values where each integer is an index of a face that is to be used as a hole.static voidsetVersion_static(long aVersion)voidsetVertexCreaseCount(long value)[@property] vertexCreaseCount The number of vertex creases encoded in vertexCreasesvoidsetVertexCreaseIndices(MDLMeshBuffer value)A crease value at a vertex to be applied during subdivision.voidsetVertexCreases(MDLMeshBuffer value)static org.moe.natj.objc.Classsuperclass_static()static longversion_static()longvertexCreaseCount()[@property] vertexCreaseCount The number of vertex creases encoded in vertexCreasesMDLMeshBuffervertexCreaseIndices()A crease value at a vertex to be applied during subdivision.MDLMeshBuffervertexCreases()-
Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static MDLSubmeshTopology alloc()
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allocWithZone
public static java.lang.Object allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
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new_objc
public static java.lang.Object new_objc()
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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edgeCreaseCount
public long edgeCreaseCount()
[@property] edgeCreaseCount The number of edge creases encoded in edgeCreases
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edgeCreaseIndices
public MDLMeshBuffer edgeCreaseIndices()
A crease value at an edge to be applied during subdivision. Edge creases A zero value is smooth, a one value is peaked. It is intended to be used with an index buffer, where the index buffer entries are edge index pairs. Accordingly, there will be two index entries for each edge sharpness entry, and the sharpness entry corresponds to the edge itself. The corresponding values in the edge sharpness attribute indicate the edge sharpness of those edges. The index buffer is sparse. If a mesh has three sharp edges, then the index buffer will have six entries. Since the number of entries in this vertex buffer is likely to be different than the number of entries in any other vertex buffer, it shouldn't be interleaved with other data.
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edgeCreases
public MDLMeshBuffer edgeCreases()
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faceCount
public long faceCount()
[@property] faceCount The number of faces encoded in faceTopologyBuffer
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faceTopology
public MDLMeshBuffer faceTopology()
[@property] faceTopologyBuffer A buffer of 8 bit unsigned integer values, where each entry corresponds to the number of vertices making up a face. A submesh containing two triangles, a four sided polygon, and a line, would contain the data 3 3 4 2. If geometryType is of a fixed type, such as triangles, the buffer is optional, and will be created on demand if read. Indices to the vertex buffer will be stored in the index buffer correspondingly. In the example above, the indices would be stored in order, three indices for the first triangle, followed by three for the second, followed by four for the polygon, and finally two indices for the line.
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holeCount
public long holeCount()
[@property] holeCount The number of holes encoded in holes
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holes
public MDLMeshBuffer holes()
The hole attribute is a vertex attribute of single integer values where each integer is an index of a face that is to be used as a hole. If there are two holes in a mesh, then the vertex buffer will have two entries. Since the number of entries in this vertex buffer is likely to be different than the number of entries in any other vertex buffer, it shouldn't be interleaved with other data.
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init
public MDLSubmeshTopology init()
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initWithSubmesh
public MDLSubmeshTopology initWithSubmesh(MDLSubmesh submesh)
initWithSubmesh: create a topology object corresponding to the topology in the submesh
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setEdgeCreaseCount
public void setEdgeCreaseCount(long value)
[@property] edgeCreaseCount The number of edge creases encoded in edgeCreases
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setEdgeCreaseIndices
public void setEdgeCreaseIndices(MDLMeshBuffer value)
A crease value at an edge to be applied during subdivision. Edge creases A zero value is smooth, a one value is peaked. It is intended to be used with an index buffer, where the index buffer entries are edge index pairs. Accordingly, there will be two index entries for each edge sharpness entry, and the sharpness entry corresponds to the edge itself. The corresponding values in the edge sharpness attribute indicate the edge sharpness of those edges. The index buffer is sparse. If a mesh has three sharp edges, then the index buffer will have six entries. Since the number of entries in this vertex buffer is likely to be different than the number of entries in any other vertex buffer, it shouldn't be interleaved with other data.
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setEdgeCreases
public void setEdgeCreases(MDLMeshBuffer value)
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setFaceCount
public void setFaceCount(long value)
[@property] faceCount The number of faces encoded in faceTopologyBuffer
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setFaceTopology
public void setFaceTopology(MDLMeshBuffer value)
[@property] faceTopologyBuffer A buffer of 8 bit unsigned integer values, where each entry corresponds to the number of vertices making up a face. A submesh containing two triangles, a four sided polygon, and a line, would contain the data 3 3 4 2. If geometryType is of a fixed type, such as triangles, the buffer is optional, and will be created on demand if read. Indices to the vertex buffer will be stored in the index buffer correspondingly. In the example above, the indices would be stored in order, three indices for the first triangle, followed by three for the second, followed by four for the polygon, and finally two indices for the line.
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setHoleCount
public void setHoleCount(long value)
[@property] holeCount The number of holes encoded in holes
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setHoles
public void setHoles(MDLMeshBuffer value)
The hole attribute is a vertex attribute of single integer values where each integer is an index of a face that is to be used as a hole. If there are two holes in a mesh, then the vertex buffer will have two entries. Since the number of entries in this vertex buffer is likely to be different than the number of entries in any other vertex buffer, it shouldn't be interleaved with other data.
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setVertexCreaseCount
public void setVertexCreaseCount(long value)
[@property] vertexCreaseCount The number of vertex creases encoded in vertexCreases
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setVertexCreaseIndices
public void setVertexCreaseIndices(MDLMeshBuffer value)
A crease value at a vertex to be applied during subdivision. Vertex creases A zero value is smooth, a one value is peaked. It is intended to be used with an index buffer, where the index buffer entries are vertex indices. The corresponding values in the corner sharpness attribute indicate the corner sharpness of those vertices. The index buffer is sparse. If a mesh has three sharp vertices, then the index buffer will have three entries. Since the number of entries in this vertex buffer is likely to be different than the number of entries in any other vertex buffer, it shouldn't be interleaved with other data.
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setVertexCreases
public void setVertexCreases(MDLMeshBuffer value)
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vertexCreaseCount
public long vertexCreaseCount()
[@property] vertexCreaseCount The number of vertex creases encoded in vertexCreases
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vertexCreaseIndices
public MDLMeshBuffer vertexCreaseIndices()
A crease value at a vertex to be applied during subdivision. Vertex creases A zero value is smooth, a one value is peaked. It is intended to be used with an index buffer, where the index buffer entries are vertex indices. The corresponding values in the corner sharpness attribute indicate the corner sharpness of those vertices. The index buffer is sparse. If a mesh has three sharp vertices, then the index buffer will have three entries. Since the number of entries in this vertex buffer is likely to be different than the number of entries in any other vertex buffer, it shouldn't be interleaved with other data.
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vertexCreases
public MDLMeshBuffer vertexCreases()
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