Class SCNAudioPlayer

  • All Implemented Interfaces:
    NSObject

    public class SCNAudioPlayer
    extends NSObject
    • Constructor Detail

      • SCNAudioPlayer

        protected SCNAudioPlayer​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • allocWithZone

        public static java.lang.Object allocWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
      • audioPlayerWithAVAudioNode

        public static SCNAudioPlayer audioPlayerWithAVAudioNode​(AVAudioNode audioNode)
        [@property] audioPlayerWithAVAudioNode: Create an audio player with a custom AVAudioNode instance.
      • audioPlayerWithSource

        public static SCNAudioPlayer audioPlayerWithSource​(SCNAudioSource source)
        [@property] audioPlayerWithSource: Create an audio player with a source.
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(java.lang.Object aTarget,
                                                                                 org.moe.natj.objc.SEL aSelector,
                                                                                 java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        public static org.moe.natj.objc.Class classForKeyedUnarchiver()
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • keyPathsForValuesAffectingValueForKey

        public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(java.lang.String key)
      • new_objc

        public static java.lang.Object new_objc()
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • version_static

        public static long version_static()
      • audioNode

        public AVAudioNode audioNode()
        [@property] audioNode The audioNode. If this player was not initialised with a custom AVAudioNode this contains the internal audio player node used by scene kit internally.
      • audioSource

        public SCNAudioSource audioSource()
        [@property] audioSource The audioSource if there is one.
      • initWithAVAudioNode

        public SCNAudioPlayer initWithAVAudioNode​(AVAudioNode audioNode)
        [@property] initWithAVAudioNode: Init an audio player with an AVAudioNode. Most people should use audioPlayerWithAVAudioNode as it permits to recycle previous players instead of creating new ones for each instance.
      • initWithSource

        public SCNAudioPlayer initWithSource​(SCNAudioSource source)
        [@property] initWithSource: Init an audio player with a source. Most people should use audioPlayerWithSource as it permits to recycle previous players instead of creating new ones for each instance.
      • setDidFinishPlayback

        public void setDidFinishPlayback​(SCNAudioPlayer.Block_setDidFinishPlayback value)
        [@property] playbackFinished This block is called when the playback stops in case a valid audio source is present.
      • setWillStartPlayback

        public void setWillStartPlayback​(SCNAudioPlayer.Block_setWillStartPlayback value)
        [@property] playbackStarted This block is called when the playback starts in case a valid audio source is present.