Class SKAudioNode

    • Constructor Detail

      • SKAudioNode

        protected SKAudioNode​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • allocWithZone

        public static java.lang.Object allocWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(java.lang.Object aTarget,
                                                                                 org.moe.natj.objc.SEL aSelector,
                                                                                 java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        public static org.moe.natj.objc.Class classForKeyedUnarchiver()
      • clearTextInputContextIdentifier

        public static void clearTextInputContextIdentifier​(java.lang.String identifier)
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • keyPathsForValuesAffectingValueForKey

        public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(java.lang.String key)
      • new_objc

        public static java.lang.Object new_objc()
      • nodeWithFileNamed

        public static SKAudioNode nodeWithFileNamed​(java.lang.String filename)
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • version_static

        public static long version_static()
      • autoplayLooped

        public boolean autoplayLooped()
        Specifies whether the node is to automatically play sound when added to a scene. If autoplaysLooped is NO, the node and its sound must be explicitly scheduled and played using the scene's engine. If YES, the node will automatically play sound when added to a scene. Defaults to YES.
        See Also:
        SKView.paused
      • avAudioNode

        public AVAudioNode avAudioNode()
        Sets or gets the current AVAudioNode used by this instance.
      • initWithAVAudioNode

        public SKAudioNode initWithAVAudioNode​(AVAudioNode node)
        Creates a SpriteKit scene graph audio node from the given AVAudioNode.
        See Also:
        AVAudioNode
      • isPositional

        public boolean isPositional()
        Marks the audio source as positional so that the audio mix considers relative position and velocity with regards to the scene's current listener node.
        See Also:
        AVAudio3DMixing, SKScene.listener
      • setPositional

        public void setPositional​(boolean value)
        Marks the audio source as positional so that the audio mix considers relative position and velocity with regards to the scene's current listener node.
        See Also:
        AVAudio3DMixing, SKScene.listener
      • setAutoplayLooped

        public void setAutoplayLooped​(boolean value)
        Specifies whether the node is to automatically play sound when added to a scene. If autoplaysLooped is NO, the node and its sound must be explicitly scheduled and played using the scene's engine. If YES, the node will automatically play sound when added to a scene. Defaults to YES.
        See Also:
        SKView.paused
      • setAvAudioNode

        public void setAvAudioNode​(AVAudioNode value)
        Sets or gets the current AVAudioNode used by this instance.
      • nodeWithFileNamedSecurelyWithClassesAndError

        public static SKAudioNode nodeWithFileNamedSecurelyWithClassesAndError​(java.lang.String filename,
                                                                               NSSet<? extends org.moe.natj.objc.Class> classes,
                                                                               org.moe.natj.general.ptr.Ptr<NSError> error)
      • supportsSecureCoding

        public static boolean supportsSecureCoding()
      • _supportsSecureCoding

        public boolean _supportsSecureCoding()
        Description copied from interface: NSSecureCoding
        This property must return YES on all classes that allow secure coding. Subclasses of classes that adopt NSSecureCoding and override initWithCoder: must also override this method and return YES. The Secure Coding Guide should be consulted when writing methods that decode data.
        Specified by:
        _supportsSecureCoding in interface NSSecureCoding
        Overrides:
        _supportsSecureCoding in class SKNode