Package apple.spritekit
Class SKAudioNode
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.uikit.UIResponder
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- apple.spritekit.SKNode
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- apple.spritekit.SKAudioNode
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- All Implemented Interfaces:
NSCoding,NSCopying,NSSecureCoding,NSObject,UIFocusEnvironment,UIFocusItem,UIPasteConfigurationSupporting,UIResponderStandardEditActions,UIUserActivityRestoring
public class SKAudioNode extends SKNode implements NSSecureCoding
A SpriteKit scene graph audio node that provides a way to link audio graphs to a SpriteKit scene. The currently presented scene is responsible for mixing the audio from nodes in the scene. Positional sounds will use their relative location and velocity to the scene's listener to apply distance attenuation, doppler shift and pan.- See Also:
AVAudio3DMixing,SKScene.listener
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Nested Class Summary
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Nested classes/interfaces inherited from class apple.spritekit.SKNode
SKNode.Block_enumerateChildNodesWithNameUsingBlock, SKNode.Block_runActionCompletion
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Nested classes/interfaces inherited from class apple.NSObject
NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Nested classes/interfaces inherited from interface apple.uikit.protocol.UIResponderStandardEditActions
UIResponderStandardEditActions.Block_updateTextAttributesWithConversionHandler
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Constructor Summary
Constructors Modifier Constructor Description protectedSKAudioNode(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean_supportsSecureCoding()This property must return YES on all classes that allow secure coding.static booleanaccessInstanceVariablesDirectly()static SKAudioNodealloc()static java.lang.ObjectallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)static booleanautomaticallyNotifiesObserversForKey(java.lang.String key)booleanautoplayLooped()Specifies whether the node is to automatically play sound when added to a scene.AVAudioNodeavAudioNode()Sets or gets the current AVAudioNode used by this instance.static voidcancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)static NSArray<java.lang.String>classFallbacksForKeyedArchiver()static org.moe.natj.objc.ClassclassForKeyedUnarchiver()static voidclearTextInputContextIdentifier(java.lang.String identifier)static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()voidencodeWithCoder(NSCoder coder)static longhash_static()SKAudioNodeinit()SKAudioNodeinitWithAVAudioNode(AVAudioNode node)Creates a SpriteKit scene graph audio node from the given AVAudioNode.SKAudioNodeinitWithCoder(NSCoder aDecoder)NS_DESIGNATED_INITIALIZERSKAudioNodeinitWithFileNamed(java.lang.String name)Convenience initializer that creates an AVAudioNode from the named audio asset in the main bundle.SKAudioNodeinitWithURL(NSURL url)Convenience initializer that creates an AVAudioNode from the URL that contain a audio asset.static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)booleanisPositional()Marks the audio source as positional so that the audio mix considers relative position and velocity with regards to the scene's current listener node.static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(java.lang.String key)static java.lang.Objectnew_objc()static SKAudioNodenode()static SKAudioNodenodeWithFileNamed(java.lang.String filename)static SKAudioNodenodeWithFileNamedSecurelyWithClassesAndError(java.lang.String filename, NSSet<? extends org.moe.natj.objc.Class> classes, org.moe.natj.general.ptr.Ptr<NSError> error)static NSArray<? extends GKPolygonObstacle>obstaclesFromNodeBounds(NSArray<? extends SKNode> nodes)static NSArray<? extends GKPolygonObstacle>obstaclesFromNodePhysicsBodies(NSArray<? extends SKNode> nodes)static NSArray<? extends GKPolygonObstacle>obstaclesFromSpriteTexturesAccuracy(NSArray<? extends SKNode> sprites, float accuracy)static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)voidsetAutoplayLooped(boolean value)Specifies whether the node is to automatically play sound when added to a scene.voidsetAvAudioNode(AVAudioNode value)Sets or gets the current AVAudioNode used by this instance.voidsetPositional(boolean value)Marks the audio source as positional so that the audio mix considers relative position and velocity with regards to the scene's current listener node.static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()static booleansupportsSecureCoding()static longversion_static()-
Methods inherited from class apple.spritekit.SKNode
actionForKey, addChild, alpha, attributeValues, calculateAccumulatedFrame, canBecomeFocused, childNodeWithName, children, constraints, containsPoint, convertPointFromNode, convertPointToNode, copyWithZone, didHintFocusMovement, didUpdateFocusInContextWithAnimationCoordinator, entity, enumerateChildNodesWithNameUsingBlock, focusBehavior, focusGroupIdentifier, focusItemContainer, frame, hasActions, inParentHierarchy, insertChildAtIndex, intersectsNode, isEqualToNode, isHidden, isPaused, isUserInteractionEnabled, moveToParent, name, nodeAtPoint, nodesAtPoint, objectForKeyedSubscript, parent, parentFocusEnvironment, physicsBody, position, preferredFocusedView, preferredFocusEnvironments, reachConstraints, removeActionForKey, removeAllActions, removeAllChildren, removeChildrenInArray, removeFromParent, runAction, runActionCompletion, runActionWithKey, scene, setAlpha, setAttributeValues, setConstraints, setEntity, setEntity_unsafe, setFocusBehavior, setHidden, setName, setNeedsFocusUpdate, setPaused, setPhysicsBody, setPosition, setReachConstraints, setScale, setSpeed, setUserData, setUserInteractionEnabled, setValueForAttributeNamed, setXScale, setYScale, setZPosition, setZRotation, shouldUpdateFocusInContext, speed, updateFocusIfNeeded, userData, valueForAttributeNamed, xScale, yScale, zPosition, zRotation
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Methods inherited from class apple.uikit.UIResponder
activityItemsConfiguration, becomeFirstResponder, buildMenuWithBuilder, canBecomeFirstResponder, canPasteItemProviders, canPerformActionWithSender, canResignFirstResponder, copy, cut, decreaseSize, delete, editingInteractionConfiguration, increaseSize, inputAccessoryView, inputAccessoryViewController, inputAssistantItem, inputView, inputViewController, isFirstResponder, keyCommands, makeTextWritingDirectionLeftToRight, makeTextWritingDirectionRightToLeft, motionBeganWithEvent, motionCancelledWithEvent, motionEndedWithEvent, nextResponder, paste, pasteConfiguration, pasteItemProviders, pressesBeganWithEvent, pressesCancelledWithEvent, pressesChangedWithEvent, pressesEndedWithEvent, reloadInputViews, remoteControlReceivedWithEvent, resignFirstResponder, restoreUserActivityState, select, selectAll, setActivityItemsConfiguration, setPasteConfiguration, setUserActivity, targetForActionWithSender, textInputContextIdentifier, textInputMode, toggleBoldface, toggleItalics, toggleUnderline, touchesBeganWithEvent, touchesCancelledWithEvent, touchesEndedWithEvent, touchesEstimatedPropertiesUpdated, touchesMovedWithEvent, undoManager, updateTextAttributesWithConversionHandler, updateUserActivityState, userActivity, validateCommand
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Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static SKAudioNode alloc()
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allocWithZone
public static java.lang.Object allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget, org.moe.natj.objc.SEL aSelector, java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
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clearTextInputContextIdentifier
public static void clearTextInputContextIdentifier(java.lang.String identifier)
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
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new_objc
public static java.lang.Object new_objc()
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node
public static SKAudioNode node()
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nodeWithFileNamed
public static SKAudioNode nodeWithFileNamed(java.lang.String filename)
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obstaclesFromNodeBounds
public static NSArray<? extends GKPolygonObstacle> obstaclesFromNodeBounds(NSArray<? extends SKNode> nodes)
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obstaclesFromNodePhysicsBodies
public static NSArray<? extends GKPolygonObstacle> obstaclesFromNodePhysicsBodies(NSArray<? extends SKNode> nodes)
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obstaclesFromSpriteTexturesAccuracy
public static NSArray<? extends GKPolygonObstacle> obstaclesFromSpriteTexturesAccuracy(NSArray<? extends SKNode> sprites, float accuracy)
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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autoplayLooped
public boolean autoplayLooped()
Specifies whether the node is to automatically play sound when added to a scene. If autoplaysLooped is NO, the node and its sound must be explicitly scheduled and played using the scene's engine. If YES, the node will automatically play sound when added to a scene. Defaults to YES.- See Also:
SKView.paused
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avAudioNode
public AVAudioNode avAudioNode()
Sets or gets the current AVAudioNode used by this instance.
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encodeWithCoder
public void encodeWithCoder(NSCoder coder)
- Specified by:
encodeWithCoderin interfaceNSCoding- Overrides:
encodeWithCoderin classSKNode
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init
public SKAudioNode init()
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initWithAVAudioNode
public SKAudioNode initWithAVAudioNode(AVAudioNode node)
Creates a SpriteKit scene graph audio node from the given AVAudioNode.- See Also:
AVAudioNode
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initWithCoder
public SKAudioNode initWithCoder(NSCoder aDecoder)
Description copied from interface:NSCodingNS_DESIGNATED_INITIALIZER- Specified by:
initWithCoderin interfaceNSCoding- Overrides:
initWithCoderin classSKNode
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initWithFileNamed
public SKAudioNode initWithFileNamed(java.lang.String name)
Convenience initializer that creates an AVAudioNode from the named audio asset in the main bundle.
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initWithURL
public SKAudioNode initWithURL(NSURL url)
Convenience initializer that creates an AVAudioNode from the URL that contain a audio asset.
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isPositional
public boolean isPositional()
Marks the audio source as positional so that the audio mix considers relative position and velocity with regards to the scene's current listener node.- See Also:
AVAudio3DMixing,SKScene.listener
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setPositional
public void setPositional(boolean value)
Marks the audio source as positional so that the audio mix considers relative position and velocity with regards to the scene's current listener node.- See Also:
AVAudio3DMixing,SKScene.listener
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setAutoplayLooped
public void setAutoplayLooped(boolean value)
Specifies whether the node is to automatically play sound when added to a scene. If autoplaysLooped is NO, the node and its sound must be explicitly scheduled and played using the scene's engine. If YES, the node will automatically play sound when added to a scene. Defaults to YES.- See Also:
SKView.paused
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setAvAudioNode
public void setAvAudioNode(AVAudioNode value)
Sets or gets the current AVAudioNode used by this instance.
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nodeWithFileNamedSecurelyWithClassesAndError
public static SKAudioNode nodeWithFileNamedSecurelyWithClassesAndError(java.lang.String filename, NSSet<? extends org.moe.natj.objc.Class> classes, org.moe.natj.general.ptr.Ptr<NSError> error)
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supportsSecureCoding
public static boolean supportsSecureCoding()
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_supportsSecureCoding
public boolean _supportsSecureCoding()
Description copied from interface:NSSecureCodingThis property must return YES on all classes that allow secure coding. Subclasses of classes that adopt NSSecureCoding and override initWithCoder: must also override this method and return YES. The Secure Coding Guide should be consulted when writing methods that decode data.- Specified by:
_supportsSecureCodingin interfaceNSSecureCoding- Overrides:
_supportsSecureCodingin classSKNode
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