Class SKUniform

    • Constructor Detail

      • SKUniform

        protected SKUniform​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • allocWithZone

        public static java.lang.Object allocWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(java.lang.Object aTarget,
                                                                                 org.moe.natj.objc.SEL aSelector,
                                                                                 java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        public static org.moe.natj.objc.Class classForKeyedUnarchiver()
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • keyPathsForValuesAffectingValueForKey

        public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(java.lang.String key)
      • new_objc

        public static java.lang.Object new_objc()
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • uniformWithName

        public static SKUniform uniformWithName​(java.lang.String name)
        Create a shader uniform with a given name.
        Parameters:
        name - the name of the shader uniform.
      • uniformWithNameFloat

        public static SKUniform uniformWithNameFloat​(java.lang.String name,
                                                     float value)
        Create a shader uniform with a given name, and a float value
        Parameters:
        name - the name of the shader uniform.
        value - the floating point value associated with this uniform.
      • uniformWithNameFloatMatrix2

        public static SKUniform uniformWithNameFloatMatrix2​(java.lang.String name,
                                                            GLKMatrix2 value)
      • uniformWithNameFloatMatrix3

        public static SKUniform uniformWithNameFloatMatrix3​(java.lang.String name,
                                                            GLKMatrix3 value)
      • uniformWithNameFloatMatrix4

        public static SKUniform uniformWithNameFloatMatrix4​(java.lang.String name,
                                                            GLKMatrix4 value)
      • uniformWithNameFloatVector2

        public static SKUniform uniformWithNameFloatVector2​(java.lang.String name,
                                                            GLKVector2 value)
      • uniformWithNameFloatVector3

        public static SKUniform uniformWithNameFloatVector3​(java.lang.String name,
                                                            GLKVector3 value)
      • uniformWithNameFloatVector4

        public static SKUniform uniformWithNameFloatVector4​(java.lang.String name,
                                                            GLKVector4 value)
      • uniformWithNameTexture

        public static SKUniform uniformWithNameTexture​(java.lang.String name,
                                                       SKTexture texture)
        Create a shader uniform with a given name, and texture data
        Parameters:
        name - the name of the shader uniform.
        texture - the texture data associated with this uniform.
      • version_static

        public static long version_static()
      • copyWithZone

        public java.lang.Object copyWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
        Specified by:
        copyWithZone in interface NSCopying
      • floatMatrix2Value

        public GLKMatrix2 floatMatrix2Value()
      • floatMatrix3Value

        public GLKMatrix3 floatMatrix3Value()
      • floatMatrix4Value

        public GLKMatrix4 floatMatrix4Value()
      • floatValue

        public float floatValue()
        Access to the value associated with the uniform
      • floatVector2Value

        public GLKVector2 floatVector2Value()
      • floatVector3Value

        public GLKVector3 floatVector3Value()
      • floatVector4Value

        public GLKVector4 floatVector4Value()
      • initWithName

        public SKUniform initWithName​(java.lang.String name)
      • initWithNameFloat

        public SKUniform initWithNameFloat​(java.lang.String name,
                                           float value)
      • initWithNameFloatMatrix2

        public SKUniform initWithNameFloatMatrix2​(java.lang.String name,
                                                  GLKMatrix2 value)
      • initWithNameFloatMatrix3

        public SKUniform initWithNameFloatMatrix3​(java.lang.String name,
                                                  GLKMatrix3 value)
      • initWithNameFloatMatrix4

        public SKUniform initWithNameFloatMatrix4​(java.lang.String name,
                                                  GLKMatrix4 value)
      • initWithNameFloatVector2

        public SKUniform initWithNameFloatVector2​(java.lang.String name,
                                                  GLKVector2 value)
      • initWithNameFloatVector3

        public SKUniform initWithNameFloatVector3​(java.lang.String name,
                                                  GLKVector3 value)
      • initWithNameFloatVector4

        public SKUniform initWithNameFloatVector4​(java.lang.String name,
                                                  GLKVector4 value)
      • initWithNameTexture

        public SKUniform initWithNameTexture​(java.lang.String name,
                                             SKTexture texture)
      • name

        public java.lang.String name()
        The name by which this uniform will be referenced in a shader
      • setFloatMatrix2Value

        public void setFloatMatrix2Value​(GLKMatrix2 value)
      • setFloatMatrix3Value

        public void setFloatMatrix3Value​(GLKMatrix3 value)
      • setFloatMatrix4Value

        public void setFloatMatrix4Value​(GLKMatrix4 value)
      • setFloatValue

        public void setFloatValue​(float value)
        Access to the value associated with the uniform
      • setFloatVector2Value

        public void setFloatVector2Value​(GLKVector2 value)
      • setFloatVector3Value

        public void setFloatVector3Value​(GLKVector3 value)
      • setFloatVector4Value

        public void setFloatVector4Value​(GLKVector4 value)
      • setTextureValue

        public void setTextureValue​(SKTexture value)
        Access to the texture data associated with the current uniform
      • textureValue

        public SKTexture textureValue()
        Access to the texture data associated with the current uniform
      • uniformType

        public long uniformType()
        Once created, a uniform is locked to a specific type, you may only access the property of this type
      • supportsSecureCoding

        public static boolean supportsSecureCoding()
      • _supportsSecureCoding

        public boolean _supportsSecureCoding()
        Description copied from interface: NSSecureCoding
        This property must return YES on all classes that allow secure coding. Subclasses of classes that adopt NSSecureCoding and override initWithCoder: must also override this method and return YES. The Secure Coding Guide should be consulted when writing methods that decode data.
        Specified by:
        _supportsSecureCoding in interface NSSecureCoding