| SK3DNode |
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| SKAction |
An SKAction object is an action that is executed by a node in the scene.
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| SKAttribute |
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| SKAttributeValue |
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| SKAudioNode |
A SpriteKit scene graph audio node that provides a way to link audio graphs to a SpriteKit scene.
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| SKCameraNode |
A Camera node is a full fledged SKNode that can have actions and physics applied to it.
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| SKConstraint |
SKConstraints are evaluated each frame after actions and physics.
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| SKCropNode |
A SpriteKit node that masks child nodes using another node's alpha component
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| SKEffectNode |
A SpriteKit node that applies frame buffer effects to the rendered results of its child nodes.
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| SKEmitterNode |
An emitter of particle sprites.
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| SKFieldNode |
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| SKKeyframeSequence |
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| SKLabelNode |
A node that displays a text label with a given font.
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| SKLightNode |
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| SKMutableTexture |
SKMutableTextures are not currently supported in the simulator
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| SKNode |
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| SKPhysicsBody |
A SpriteKit physics body.
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| SKPhysicsContact |
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| SKPhysicsJoint |
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| SKPhysicsJointFixed |
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| SKPhysicsJointLimit |
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| SKPhysicsJointPin |
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| SKPhysicsJointSliding |
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| SKPhysicsJointSpring |
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| SKPhysicsWorld |
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| SKRange |
SKRange object used to define a range of allowable values
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| SKReachConstraints |
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| SKReferenceNode |
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| SKRegion |
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| SKRenderer |
A renderer for displaying a SpriteKit scene in an existing Metal workflow.
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| SKScene |
A scene is the root node of your content.
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| SKShader |
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| SKShapeNode |
A SpriteKit Node used to stroke or fill a shape.
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| SKSpriteNode |
A Sprite is a textured 2D node.
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| SKTexture |
A texture to be mapped onto SKSpriteNode instances.
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| SKTextureAtlas |
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| SKTileDefinition |
A tile definition contains the information needed to represent a single type of tile within a tile map.
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| SKTileGroup |
A tile group encapsulates a collection of related tile definitions that are designed to be pieced together within a tile map.
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| SKTileGroupRule |
A tile group rule defines how a certain type of tile should be placed on the map.
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| SKTileMapNode |
A SpriteKit node used to render a 2D array of textured sprites.
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| SKTileSet |
A tile set contains all of the tile definitions that are available for use in a tile map.
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| SKTransformNode |
An SKTransformNode can be applied a 3D rotation that will affect
the visual aspect of its children.
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| SKTransition |
A transition style from one scene to another.
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| SKUniform |
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| SKVideoNode |
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| SKView |
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| SKWarpGeometry |
Base class for future expansion
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| SKWarpGeometryGrid |
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