| Constructor and Description |
|---|
SGeometryData() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
equals(Object obj) |
SBounds |
getBoundsMm() |
SVector4f |
getColor() |
long |
getColorsQuantizedId() |
long |
getIndicesId() |
SVector4f |
getMostUsedColor() |
long |
getNormalsId() |
long |
getNormalsQuantizedId() |
int |
getNrColors() |
int |
getNrIndices() |
int |
getNrNormals() |
int |
getNrVertices() |
long |
getOid() |
int |
getReused() |
int |
getRid() |
int |
getSaveableTriangles() |
SClass |
getSClass() |
short |
getType() |
long |
getVerticesId() |
long |
getVerticesQuantizedId() |
int |
hashCode() |
boolean |
isHasTransparency() |
void |
setBoundsMm(SBounds boundsMm) |
void |
setColor(SVector4f color) |
void |
setColorsQuantizedId(long colorsQuantizedId) |
void |
setHasTransparency(boolean hasTransparency) |
void |
setIndicesId(long indicesId) |
void |
setMostUsedColor(SVector4f mostUsedColor) |
void |
setNormalsId(long normalsId) |
void |
setNormalsQuantizedId(long normalsQuantizedId) |
void |
setNrColors(int nrColors) |
void |
setNrIndices(int nrIndices) |
void |
setNrNormals(int nrNormals) |
void |
setNrVertices(int nrVertices) |
void |
setOid(long oid) |
void |
setReused(int reused) |
void |
setRid(int rid) |
void |
setSaveableTriangles(int saveableTriangles) |
static void |
setSClass(SClass sClass) |
void |
setType(short type) |
void |
setVerticesId(long verticesId) |
void |
setVerticesQuantizedId(long verticesQuantizedId) |
Object |
sGet(SField sField) |
void |
sSet(SField sField,
Object val) |
public static void setSClass(SClass sClass)
public int getNrIndices()
public void setNrIndices(int nrIndices)
public int getNrVertices()
public void setNrVertices(int nrVertices)
public int getNrNormals()
public void setNrNormals(int nrNormals)
public int getNrColors()
public void setNrColors(int nrColors)
public long getIndicesId()
public void setIndicesId(long indicesId)
public long getVerticesId()
public void setVerticesId(long verticesId)
public long getVerticesQuantizedId()
public void setVerticesQuantizedId(long verticesQuantizedId)
public long getNormalsId()
public void setNormalsId(long normalsId)
public long getNormalsQuantizedId()
public void setNormalsQuantizedId(long normalsQuantizedId)
public long getColorsQuantizedId()
public void setColorsQuantizedId(long colorsQuantizedId)
public SVector4f getColor()
public void setColor(SVector4f color)
public boolean isHasTransparency()
public void setHasTransparency(boolean hasTransparency)
public int getReused()
public void setReused(int reused)
public short getType()
public void setType(short type)
public SVector4f getMostUsedColor()
public void setMostUsedColor(SVector4f mostUsedColor)
public SBounds getBoundsMm()
public void setBoundsMm(SBounds boundsMm)
public int getSaveableTriangles()
public void setSaveableTriangles(int saveableTriangles)
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