void
CeasableHandle.cease(H aHandle)
Ceases the component identified by the given handle.
void
ClosableHandle.close(H aHandle)
Closes or pre-closes (flush) the component identified by the given
handle.
void
Decomposes the component identified by the given handle.
void
DecomposableHandle.DecomposeAutomatonHandle.decompose(H aHandle)
Decomposes the component identified by the given handle.
void
Destroys the component identified by the given handle.
void
Flushes the component identified by the given handle.
float
The progress of a handle can be queried by this method.
boolean
boolean
boolean
Determines whether the handle reference is ceasable by implementing the
Ceasable interface.
boolean
boolean
Determines whether the handle reference is closable by implementing the
Closable interface.
boolean
boolean
Determines whether the handle reference is configurable by implementing
the
Configurable interface.
boolean
boolean
boolean
boolean
boolean
Determines whether the handle reference is decomposable by implementing
the
Decomposable interface.
boolean
boolean
Determines whether the handle reference is destroyable by implementing
the
Destroyable interface.
boolean
boolean
Determines whether the handle reference provides flushting by
implementing the
Flushable interface.
boolean
Determines whether the handle reference is initializeable by implementing
the
Initializable interface.
boolean
boolean
boolean
Determines whether the handle reference is openable by implementing the
Openable interface.
boolean
boolean
Determines whether the handle reference is pausable by implementing the
Pausable interface.
boolean
boolean
Determines whether the handle reference provides a progress by
implementing the
ProgressAccessor interface.
boolean
Determines whether the handle reference provides reloading by
implementing the
Reloadable interface.
boolean
Determines whether the handle reference provides resetting by
implementing the Resetable interface.
boolean
Determines whether the handle reference is resumable by implementing the
Resumable interface.
boolean
boolean
Determines whether the handle reference is startable by implementing the
Startable interface.
boolean
boolean
boolean
Determines whether the handle reference is stoppable by implementing the
Stoppable interface.
void
Initialize/configure the component identified by the given handle.
void
Initialize the component identified by the given handle.
boolean
CeasableHandle.CeaseAutomatonHandle.isCeasable(H aHandle)
Determines whether the component identified by the given handle may
get ceased.
boolean
CeasableHandle.CeaseAutomatonHandle.isCeased(H aHandle)
Determines whether the component identified by the given handle is
ceased.
boolean
ClosableHandle.CloseAutomatonHandle.isClosable(H aHandle)
Determines whether the component identified by the given handle may
get closed/disconnected.
boolean
ClosableHandle.CloseAutomatonHandle.isClosed(H aHandle)
Determines whether the component (its connection) identified by the
given handle is closed (disconnected).
boolean
Determines whether the component identified by the given handle may
get decomposed.
boolean
Determines whether the component identified by the given handle may
get destroyed.
boolean
DestroyableHandle.DestroyAutomatonHandle.isDestroyed(H aHandle)
Determines whether the component identified by the given handle is
destroyed.
boolean
Determines whether the component identified by the given handle may
get initialized/configured.
boolean
Determines whether the component identified by the given handle may
get initialized.
boolean
Determines whether the component identified by the given handle is
opened.
boolean
BidirectionalConnectionOpenableHandle.BidirectionalConnectionOpenAutomatonHandle.isOpenable(H aHandle,
INPUT aInputConnection,
OUTPUT aOutputConnection)
Determines whether the component identified by the given handle may
get opened/connected.
boolean
ConnectionOpenableHandle.ConnectionOpenAutomatonHandle.isOpenable(H aHandle,
CON aConnection)
Determines whether the component identified by the given handle may
get opened/connected.
boolean
OpenableHandle.OpenAutomatonHandle.isOpenable(H aHandle)
Determines whether the component identified by the given handle may
get opened/connected.
boolean
Determines whether the component (its connection) identified by the given
handle is opened (connected).
boolean
PausableHandle.PauseAutomatonHandle.isPausable(H aHandle)
Determines whether the component identified by the given handle may
get paused.
boolean
PausableHandle.PauseAutomatonHandle.isPaused(H aHandle)
Determines whether the component identified by the given handle is
paused.
boolean
ResumableHandle.ResumeAutomatonHandle.isResumable(H aHandle)
Determines whether the component identified by the given handle may
get resumed.
boolean
Determines whether the component identified by the given handle is
running (started or resumed).
boolean
Determines whether the component identified by the given handle may
get started.
boolean
Determines whether the component identified by the given handle may
get stopped.
boolean
StoppableHandle.StopAutomatonHandle.isStopped(H aHandle)
Determines whether the component identified by the given handle is
stopped.
Gets the object associated to a given handle.
void
BidirectionalConnectionOpenableHandle.open(H aHandle,
INPUT aInputConnection,
OUTPUT aOutputConnection)
Open/connect the component identified by the given handle.
void
ConnectionOpenableHandle.open(H aHandle,
CON aConnection)
Open/connect the component identified by the given handle.
void
OpenableHandle.open(H aHandle)
Open/connect the component identified by the given handle.
void
PausableHandle.pause(H aHandle)
Pauses the component identified by the given handle.
void
Reloads the (state of the) component identified by the given handle.
Gets the descriptor for a given handle.
void
Resets the component identified by the given handle.
void
Resumes the component identified by the given handle.
void
StartableHandle.start(H aHandle)
Starts the component identified by the given handle.
void
StoppableHandle.stop(H aHandle)
Stops the component identified by the given handle.