void
CeasableHandle.cease(H aHandle)
Ceases the component identified by the given handle.
void
ClosableHandle.close(H aHandle)
Closes or pre-closes (flush) the component identified by the given
handle.
void
Decomposes the component identified by the given handle.
void
DecomposableHandle.DecomposeAutomatonHandle.decompose(H aHandle)
Decomposes the component identified by the given handle.
void
Destroys the component identified by the given handle.
void
Flushes the component identified by the given handle.
float
The progress of a handle can be queried by this method.
void
Initialize/configure the component identified by the given handle.
void
Initialize the component identified by the given handle.
boolean
CeasableHandle.CeaseAutomatonHandle.isCeasable(H aHandle)
Determines whether the component identified by the given handle may
get ceased.
boolean
CeasableHandle.CeaseAutomatonHandle.isCeased(H aHandle)
Determines whether the component identified by the given handle is
ceased.
boolean
ClosableHandle.CloseAutomatonHandle.isClosable(H aHandle)
Determines whether the component identified by the given handle may
get closed/disconnected.
boolean
ClosableHandle.CloseAutomatonHandle.isClosed(H aHandle)
Determines whether the component (its connection) identified by the
given handle is closed (disconnected).
boolean
Determines whether the component identified by the given handle may
get decomposed.
boolean
Determines whether the component identified by the given handle may
get destroyed.
boolean
DestroyableHandle.DestroyAutomatonHandle.isDestroyed(H aHandle)
Determines whether the component identified by the given handle is
destroyed.
boolean
Determines whether the component identified by the given handle may
get initialized/configured.
boolean
Determines whether the component identified by the given handle may
get initialized.
boolean
Determines whether the component identified by the given handle is
opened.
boolean
BidirectionalConnectionOpenableHandle.BidirectionalConnectionOpenAutomatonHandle.isOpenable(H aHandle,
INPUT aInputConnection,
OUTPUT aOutputConnection)
Determines whether the component identified by the given handle may
get opened/connected.
boolean
ConnectionOpenableHandle.ConnectionOpenAutomatonHandle.isOpenable(H aHandle,
CON aConnection)
Determines whether the component identified by the given handle may
get opened/connected.
boolean
OpenableHandle.OpenAutomatonHandle.isOpenable(H aHandle)
Determines whether the component identified by the given handle may
get opened/connected.
boolean
Determines whether the component (its connection) identified by the given
handle is opened (connected).
boolean
PausableHandle.PauseAutomatonHandle.isPausable(H aHandle)
Determines whether the component identified by the given handle may
get paused.
boolean
PausableHandle.PauseAutomatonHandle.isPaused(H aHandle)
Determines whether the component identified by the given handle is
paused.
boolean
ResumableHandle.ResumeAutomatonHandle.isResumable(H aHandle)
Determines whether the component identified by the given handle may
get resumed.
boolean
Determines whether the component identified by the given handle is
running (started or resumed).
boolean
Determines whether the component identified by the given handle may
get started.
boolean
Determines whether the component identified by the given handle may
get stopped.
boolean
StoppableHandle.StopAutomatonHandle.isStopped(H aHandle)
Determines whether the component identified by the given handle is
stopped.
void
BidirectionalConnectionOpenableHandle.open(H aHandle,
INPUT aInputConnection,
OUTPUT aOutputConnection)
Open/connect the component identified by the given handle.
void
ConnectionOpenableHandle.open(H aHandle,
CON aConnection)
Open/connect the component identified by the given handle.
void
OpenableHandle.open(H aHandle)
Open/connect the component identified by the given handle.
void
PausableHandle.pause(H aHandle)
Pauses the component identified by the given handle.
void
Reloads the (state of the) component identified by the given handle.
void
Resets the component identified by the given handle.
void
Resumes the component identified by the given handle.
void
StartableHandle.start(H aHandle)
Starts the component identified by the given handle.
void
StoppableHandle.stop(H aHandle)
Stops the component identified by the given handle.