When switch
statements have large sets of multi-line case clauses, the code becomes hard to read and maintain.
For example, the Cognitive Complexity is going to be particularly high.
In such scenarios, it’s better to refactor the switch to only have single-line case clauses.
When all the case clauses of a switch statement are single-line, the readability of the code is not affected. Moreover,
switch statements with single-line case clauses can easily be converted into switch expressions, which are
more concise for assignment and avoid the need for break statements.
This rule ignores:
switch statements over Enum arguments return, break and throw statements in case clauses Extract the logic of multi-line case clauses into separate methods.
The examples below use the "Maximum number of case" property set to 4.
Note that from C# 8, you can use switch expression.
public int MapChar(char ch, int value)
{
switch(ch) // Noncompliant
{
case 'a':
return 1;
case 'b':
return 2;
case 'c':
return 3;
// ...
case '-':
if (value > 10)
{
return 42;
}
else if (value < 5 && value > 1)
{
return 21;
}
return 99;
default:
return 1000;
}
}
public int MapChar(char ch, int value)
{
switch(ch) // Compliant: All 5 cases are single line statements
{
case 'a':
return 1;
case 'b':
return 2;
case 'c':
return 3;
// ...
case '-':
return HandleDash(value);
default:
return 1000;
}
}
private int HandleDash(int value)
{
if (value > 10)
{
return 42;
}
else if (value < 5 && value > 1)
{
return 21;
}
return 99;
}
For this example, a switch expression is more concise and clear:
public int MapChar(char ch, int value) =>
ch switch // Compliant
{
'a' => 1,
'b' => 2,
'c' => 3,
// ...
'-' => HandleDash(value),
_ => 1000,
};
private int HandleDash(int value)
{
if (value > 10)
{
return 42;
}
else if (value < 5 && value > 1)
{
return 21;
}
return 99;
}
switch statement