Why is this an issue?

A shared resource refers to a resource or data that can be accessed or modified by multiple threads or concurrent parts of a program. It could be any piece of data, object, file, database connection, or system resource that needs to be accessed or manipulated by multiple parts of a program at the same time.

Shared resources should not be used for locking because it increases the chance of deadlocks. Any other thread could acquire (or attempt to acquire) the same lock while doing some operation, without knowing that the resource is meant to be used for locking purposes.

For example, a string should never be used for locking. When a string is interned by the runtime, it can be shared by multiple threads, breaking the locking mechanism.

Instead, a dedicated private object instance should be used for each shared resource. This minimizes access to the lock instance, avoiding deadlocks and lock contention.

The following objects are considered as shared resources:

How to fix it

Code examples

Noncompliant code example

void MyLockingMethod()
{
    lock (this) // Noncompliant
    {
        // ...
    }
}

Compliant solution

private readonly object lockObj = new object();
void MyLockingMethod()
{
    lock (lockObj)
    {
        // ...
    }
}

Resources

Documentation